About
Dark Chronicle for PlayStation 2 is Level-5's 2003 action role-playing adventure, published in Europe by Sony Computer Entertainment. Released in Japan in late 2002 and known in North America as Dark Cloud 2, it follows the original Dark Cloud while telling a new story with a new cast. Its colourful, stylised presentation frames an unusually broad blend of real-time dungeon exploration, equipment development and town rebuilding. The PAL edition carries the Dark Chronicle name rather than the North American title.
The adventure begins in Palm Brinks with young inventor Max, whose Atlamillia pendant makes him a target of the forces serving Emperor Griffon. He is soon joined by Monica, a princess from a future damaged by Griffon's actions. Their matching stones let them travel between eras, giving their journey a clear purpose: change the past at key locations so that the ruined future can be restored. The story moves through distinct regions as the pair uncover why the emperor wants the Atlamillia and work toward a confrontation with the threat facing their world.
Most progress starts in randomly arranged dungeon floors viewed from a third-person perspective. Max uses a wrench in close quarters and a gun at range, while Monica fights with a sword and magical bracelet. Battles take place in real time, with enemies, treasure, materials and special Geostones waiting across each floor. Weapons, rather than the characters themselves, accumulate the experience used for growth. Keeping an eye on their condition matters as well: equipment wears down and needs repair, though a broken weapon can be fixed instead of disappearing forever.
The weapon system encourages experimentation. Items can be converted into SynthSpheres and attached to a weapon to improve particular attributes, subject to its available synthesis points. Meeting the requirements for a weapon lets it transform into a stronger form, making materials and defeated enemies part of long-term planning rather than simple loot. Max also has the Ridepod, a customizable mechanical vehicle that can be used in combat, while Monica can assume monster forms. These individual abilities give the two playable heroes different approaches to the same dungeon challenges.
Outside the dungeons, Geostones feed Dark Chronicle's signature Georama mode. They reveal the plans for houses, scenery and other pieces needed to reconstruct each area. After gathering the required materials, players place those pieces on a map and recruit residents to populate the settlement. Each region has conditions that link its rebuilt past to changes in the future, so placement serves the adventure rather than functioning as a separate decoration feature. Completing more of those goals can also yield rewards, while the main story can continue without perfecting every map.
Dark Chronicle adds several diversions to its central loop. Max can photograph objects and combine visual clues into invention ideas, then assemble the resulting creations from collected components. Fishing leads into raising and training fish for later competitions, and completed dungeon floors can host the Spheda mini-game. Together with Georama, these systems make the game a substantial PlayStation 2 follow-up to Dark Cloud: dungeon expeditions continually supply the resources, discoveries and objectives that support the next phase of rebuilding and exploration.
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Details
- Developer
- Level-5
- Publisher
- Sony Computer Entertainment
- Genre
- JRPG
- Players
- 1
- Release Date
- September 12, 2003
- System
- PS2