Crash Tag Team Racing box art
PS2

Crash Tag Team Racing

2005 · Radical Entertainment · Racing & Driving · 1-2 players

About

Crash Tag Team Racing for PlayStation 2 is a 2005 kart racer and platform adventure developed by Radical Entertainment and released under the Sierra Entertainment label. It is the third racing-focused entry in the Crash Bandicoot series, following Crash Nitro Kart, but it takes the familiar cast in a more free-roaming direction. Crash, Coco, Crunch, Doctor Neo Cortex, Nina Cortex and Doctor N. Gin arrive at Von Clutch's MotorWorld, a sprawling racing-themed amusement park. Its owner, the cyborg Ebenezer Von Clutch, has lost the Power Gems that keep the park running, including the Black Heart Power Gem that sustains him. Recovering the gems becomes the route through the park and the basis for its mix of driving, combat, collecting and on-foot exploration.

At the centre of Crash Tag Team Racing are colorful circuit races with recognizable kart-game fundamentals. Racers drift through turns, collect item pickups, fire weapons at rivals and build boost energy for bursts of speed. Boost can be earned through actions such as powersliding, attacking opponents and hitting trackside targets, encouraging players to stay active rather than simply hold the accelerator. The PS2 game also uses a selection of Crash series characters and themed vehicles, so the racing remains rooted in the cartoon mayhem associated with the franchise while the courses are built around the odd attractions of MotorWorld.

Its defining idea is the Clash system. During a race, a driver can join with another kart to make one combined vehicle: one player or character drives while the other operates a weapon turret. The gunner's attacks depend on the character, and the merged machine can use more powerful pickups, though it gives up some speed. Players can separate again for a temporary acceleration boost. That push-and-pull turns a standard race into a choice between mobility and firepower, and it gives the game its "tag team" identity. The same system carries into competitive multiplayer, where temporary alliances can be useful but are never permanent.

The single-player campaign spends substantial time outside the tracks. Crash explores the park on foot from its hub areas, breaking crates for coins, speaking to the residents and opening new events. Five themed lands contain race gates alongside battle arenas, stunt challenges and driving minigames. Progress depends on collecting Power Crystals and finding each area's Power Gem, which opens the way to later sections of MotorWorld. Coins can be exchanged for rewards including character outfits, while side tasks and hidden items add more reasons to search the grounds between races. The game also includes collectible Die-O-Ramas, short comic defeat scenes that can be viewed from the menu after they have been found.

MotorWorld supplies the setting for a playful Crash story rather than functioning only as a menu of tracks. Von Clutch enlists the heroes and their enemies in a contest to restore his park, while racer Pasadena O'Possum, mascot Willie Wumpa Cheeks and the returning villains all become part of the mystery surrounding the missing gems. The amusement-park premise lets the game alternate between platforming spaces and fantastical racing environments, with each land presenting its own hazards and events. This combination of hub exploration and kart competition distinguishes the PS2 release from the more track-centered earlier Crash racing games.

Crash Tag Team Racing supports local multiplayer on PlayStation 2, including split-screen racing, battle events, Grand Prix-style series and stunt tracks built around scoring tricks. The PS2 edition also has a connection feature with the PlayStation Portable version through a Mini-USB cable, unlocking additional battle arenas and cars when the two versions are linked. Released for PS2 alongside GameCube and Xbox versions in 2005, it marked Radical Entertainment's first Crash Bandicoot game and began the studio's later run on the series. For players looking for a PS2 Crash game that combines character-driven racing with collectathon-style exploration, its vehicle-clashing mechanic and theme-park campaign remain its most distinctive features.

Gallery

Crash Tag Team Racing — Box front
Box front
Crash Tag Team Racing — Box back
Box back
Crash Tag Team Racing — Title screen
Title screen
Crash Tag Team Racing — Screenshot
Screenshot

Details

Developer
Radical Entertainment
Publisher
Sierra
Genre
Racing & Driving
Players
1-2
Release Date
November 4, 2005
System
PS2

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