About
Crash of the Titans for PlayStation 2 is a 2007 action-platform game from Radical Entertainment, released by Sierra Entertainment under Vivendi Games. It brings Crash Bandicoot into a more combat-led adventure on Wumpa Island, where Doctor Neo Cortex and his niece Nina use stolen Mojo to turn the island's creatures into an army of towering, unruly Titans. With Coco captured and Cortex's forces building the destructive Doominator, Crash and Aku Aku set out to break up the scheme before the island is overrun.
Rather than relying chiefly on Crash's familiar spinning attack, the PlayStation 2 game builds its encounters around close-range fighting. Crash can punch, kick, block, dodge, and use stronger charged blows while moving through its themed episodes. Repeated attacks wear down a Titan until it is stunned, creating the opening for the game's defining move: jacking. Aku Aku is placed over the defeated creature's face, allowing Crash to ride it and use its strength against Cortex's other troops.
The Titans are more than temporary mounts. Each type has its own attack patterns and special capabilities, so choosing one can change the way a battle or obstacle is approached. A controlled Titan can smash through barriers, tackle tougher opponents, or employ its particular power, while a charged Titan Meter unlocks a stronger move. Crash can abandon one creature to take over another, and this exchange becomes especially useful when a larger foe needs to be weakened before it can be ridden.
Platforming remains part of the journey between fights. Crash traverses jungle, icy, lava, and other stylized areas with double jumps, ledge grabs, wall jumps, and a spinning glide. Aku Aku also helps with traversal sequences, including rail-grinding and fast-moving sections. Defeated enemies and breakable objects yield Mojo, which can be spent on upgrades for Crash's own moves, while Wumpa Fruit restores health. Episodes also track optional goals such as enemy defeats, surveillance-robot destruction, and combo performance, giving repeat visits extra objectives beyond reaching the exit.
Crash of the Titans on PS2 supports drop-in cooperative play through Carbon Crash, a white-furred second Crash controlled with another pad. The game offers Leapfrog and Piggyback variants: players can trade the lead during movement in one mode, while the other lets them shelter in each other's backpacks during hazardous moments. This makes the same story campaign playable with a partner without turning it into a separate competitive mode.
The PS2 release is the Radical Entertainment-developed console version, shared in broad design with the PSP, Wii, and Xbox 360 editions; its controls use the PlayStation 2 pad rather than the Wii version's motion features. It should not be confused with the distinct Nintendo DS and Game Boy Advance adaptations made by Amaze Entertainment, which were separate versions. Within the Crash Bandicoot series, this is the sixth mainline entry and a marked shift toward brawler-style action, with redesigned characters, abundant dialogue, and monster-riding central to its identity.
The campaign follows Crash from the Bandicoot home through Cortex's operations as he rescues Aku Aku, confronts figures including Tiny Tiger and Doctor N. Gin, and searches for Coco. Nina assumes a larger role in Cortex's plan and ultimately deploys her Arachnina machine inside the Doominator. Crash's final push frees Coco and brings down the giant robot, closing this self-contained Wumpa Island crisis while leaving Cortex determined to continue his villainy. Crash of the Titans was followed in 2008 by Crash: Mind over Mutant, another Radical Entertainment sequel that continued this period of the series.
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Details
- Developer
- Radical Entertainment
- Publisher
- Sierra
- Genre
- Platformer
- Players
- 1-2
- Release Date
- October 4, 2007
- System
- PS2