Armored Core : Last Raven box art
PS2

Armored Core : Last Raven

2006 · FromSoftware · Third-Person Shooter, Vehicular Combat · 1-2 players

About

Armored Core: Last Raven is a PlayStation 2 mecha combat game developed by FromSoftware and published in North America by Agetec. Released in Japan in 2005 and in North America on June 13, 2006, it is the tenth Armored Core game and the direct sequel to Armored Core: Nexus. Last Raven closes the story arc that began with Armored Core 3, placing veteran players at the end of a long-running conflict while still presenting the essential series fantasy: earning a living as an independent Raven who pilots a highly configurable Armored Core.

The game begins after the collapse of Raven's Ark and the aftermath of Nexus. The former rival corporations have combined their power into the Alliance, but their new authority is challenged by Vertex, an organization assembled by the Raven Jack-O. Vertex declares that it will begin open war in 24 hours. With the Alliance represented by the formidable Evangel and unaffiliated warlords adding still more uncertainty, the player enters the crisis as a Raven free to accept work from competing sides. Mission choices shape both the route through the campaign and its conclusion.

That structure gives Last Raven a sharper sense of consequence than a simple linear mission list. More than 70 missions are available across branches of a 24-hour countdown, and advancing time through selected operations can close off other jobs and alter later events. Some paths uncover the struggle for a pilot known as the Dominant and the threat posed by the autonomous Pulverizer weapons. Multiple endings reward replaying the campaign, experimenting with different allegiances, and seeing how individual contracts reshape the final confrontation.

At its core, Last Raven retains the fast, technical third-person action that defines classic Armored Core. Players take contracts in ruined cities, industrial facilities, deserts, and other battlefields, where mobility, ammunition management, radar awareness, and careful use of boost energy matter as much as raw firepower. Missions can call for eliminating enemy forces, defending assets, destroying targets, or dueling other Ravens. The game expects players to learn its controls and prepare deliberately, making successful sorties feel tied to planning as well as reflexes.

Building an Armored Core remains the main attraction. Credits earned from completed work buy an extensive selection of frames, generators, boosters, fire-control systems, weapons, and optional equipment. Heads, cores, arms, legs, and internal parts can be combined into machines that emphasize speed, armored endurance, aerial movement, missiles, close-range weapons, or long-distance fire. Every choice affects weight, energy use, handling, defense, and weapon compatibility, inviting players to tune a build for a specific mission rather than rely on one universal design.

Last Raven also raises the stakes of combat with a component-damage system. Enemy fire can damage individual machine parts, with practical consequences such as impaired mobility when legs are hit or lost access to hand-held weapons after arm damage. The feature makes positioning and target priority especially important during fights against capable opposing Ravens. Alongside the story missions, the arena supplies further one-on-one challenges and a place to test designs against a roster of pilots.

The PlayStation 2 release arrived late in the console life and was often recognized for the depth of its customization and the density of its campaign, while reviewers also noted its severe difficulty curve and familiar presentation. That demanding balance makes it a natural fit for players who enjoy studying systems, refining a machine after a failed sortie, and gradually mastering a specialized combat model. It is less interested in easing newcomers into mech action than in giving established Ravens another exacting set of problems to solve.

For FromSoftware, Last Raven also has a notable place in the studio history: it was the debut project of future company president Hidetaka Miyazaki. A PlayStation Portable adaptation, Armored Core: Last Raven Portable, followed in 2010, but this PlayStation 2 version is the original conclusion to the Armored Core 3-era narrative. Whether approached as a finale to its predecessors or as a deep customization-driven action game, it preserves the series distinctive mix of mercenary missions, branching conflict, and painstaking machine design.

Gallery

Armored Core : Last Raven — Box front
Box front
Armored Core : Last Raven — Box back
Box back
Armored Core : Last Raven — Title screen
Title screen
Armored Core : Last Raven — Screenshot
Screenshot

Details

Developer
FromSoftware
Publisher
Agetec
Genre
Third-Person Shooter, Vehicular Combat
Players
1-2
Release Date
June 13, 2006
System
PS2

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