About
Faxanadu for the NES is a side-scrolling action role-playing adventure developed by Hudson Soft, released for Japan's Famicom in 1987 and published in North America by Nintendo in 1989. Its title joins Famicom and Xanadu, reflecting its licensed connection to Falcom's Xanadu and Dragon Slayer line while telling a separate fantasy story. The one-player quest begins when a wandering hero returns to the Elven town of Eolis and finds its people in crisis: the life-giving fountain water has failed, monsters threaten the settlement, and the World Tree is falling into ruin.
The adventure unfolds across connected, screen-by-screen areas rather than a single uninterrupted map. Eolis provides the first supplies and clues, then the route leads through settlements, caves, fortresses, marshy regions, and the vast interior and upper reaches of the World Tree. Conversations matter. Residents and other characters offer directions, warnings, and story details that help explain where to travel next, while the larger conflict involves the Elves, the Dwarves, and the malevolent force behind the disaster.
Faxanadu combines platform movement with RPG-style preparation. The hero walks, jumps gaps, climbs ladders, and attacks in side view with a blade, but towns also contain places to spend gold on weapons, protective gear, and useful items. Enemies can leave money, restorative bread, or occasional items, and defeating them awards experience. Reaching the required totals allows the hero to receive higher titles from Gurus, giving progression a clear link between exploration, combat, and the equipment needed for more dangerous territory.
The NES display keeps the important resources visible: life, magic, experience, gold, the selected item, and timers for applicable effects. Magic expands the combat options beyond close-range weapons, while armor and upgraded swords help absorb the pressure of hostile creatures and hazardous passages. The design asks players to balance purchases with survival, choose when to use limited supplies, and pay attention to the practical hints found in towns. It is an adventure in which preparation at a shop can be as important as precision on a narrow platform.
Saving uses the game's password-like Mantra system. Gurus encountered along the journey provide these long codes, which preserve the character's progress for a later session and also handle rank advancement. That system, the blend of conversation-led exploration and action-platforming, and the vertical journey through the World Tree give Faxanadu a distinctive place among late-1980s NES adventures. The North American NES release is a Hudson Soft game presented by Nintendo, and it remains a self-contained side story rather than a direct conversion of Falcom's original Xanadu.
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Details
- Developer
- Hudson
- Publisher
- Nintendo
- Genre
- JRPG
- Players
- 1
- Release Date
- August 1, 1989
- System
- NES