About
The King of Fighters 2002 Dreamcast is Playmore’s 2003 Japanese console release of the 2D team fighting game first developed by Eolith for the Neo Geo arcade platform in 2002. The Dreamcast edition arrived on June 19, 2003 and presents KOF ’02 as a “Dream Match”: a crossover tournament built around fighters from across SNK’s fighting-game history, rather than a new chapter of the series’ ongoing story. It is the ninth numbered entry in The King of Fighters and follows the conclusion of the NESTS saga in The King of Fighters 2001.
Matches return to the classic KOF format of three-person teams. Before a bout, each player chooses a trio and sets its fighting order; the contest continues as characters are defeated, so a carefully chosen final combatant can make an important difference. This replaced the four-character Striker Match setup used in KOF ’99 through KOF 2001. The familiar four-button layout separates light and strong punches from light and strong kicks, while throws, jumps, dashes, guard pressure and special-move inputs give every character a distinct close-range and projectile-based toolkit.
The power gauge is central to The King of Fighters 2002. Attacking, taking damage and using certain moves builds stocks, with later members of a team able to carry more stock than the opening fighter. A stock can pay for defensive guard-cancel actions, a Super Special Move, or MAX Activation. MAX Activation creates a limited window for stronger options and lets players cancel compatible attacks into further attacks, opening the way to longer combinations. MAX Super Special Moves and low-health MAX2 techniques add still more high-cost choices, making meter management part of each round’s strategy.
Its roster intentionally brings together regular KOF teams and faces associated with earlier arcs and SNK properties. Kyo Kusanagi, K’, Iori Yagami, Terry Bogard, Mai Shiranui, Ralf Jones, Clark Still and many other fighters can be arranged into familiar or improvised teams, while Omega Rugal serves as the final opponent. The lack of a canonical storyline is deliberate: the appeal is the chance to pit returning characters against one another and to explore team combinations that are not limited by the previous game’s narrative.
This Dreamcast port is not The King of Fighters 2002 Unlimited Match, the substantially revised version released years later. It preserves the original KOF ’02 rules and sprite-based presentation, while adding King and Shingo Yabuki to the selectable cast compared with the Neo Geo release. Its computer mode uses the Secret Order system, allowing the player to choose between two opposing teams before a match, and local versus play supports head-to-head competition. As a late Dreamcast release, The King of Fighters 2002 offers the original game’s return to three-on-three battles and its quick, meter-driven fighting system on Sega’s final console.
Gallery
Details
- Developer
- Playmore
- Publisher
- Playmore
- Genre
- Fighting
- Players
- 1-2
- Release Date
- June 19, 2003
- System
- Dreamcast