About
Prince of Persia: Arabian Nights is a single-player action-adventure for Sega Dreamcast, released in North America in December 2000. Developed by Avalanche Software and published by Mattel Interactive, it is the Dreamcast conversion of the 1999 Windows game Prince of Persia 3D, presented under a different regional title. It carries the classic Prince of Persia idea into a fully three-dimensional adventure: careful movement through dangerous architecture, environmental puzzles, traps, and swordplay are all central to the journey.
The story begins after the Prince has married the Sultan's daughter. During a visit to the realm of the Sultan's brother Assan, a broken promise over the Princess's marriage turns the gathering into a coup. The Prince is imprisoned, the Sultan is killed amid the conflict, and Assan's son Rugnor takes the Princess. With Assan blaming him for the Sultan's death, the Prince must escape, pursue Rugnor through hostile territory, and save his bride before the plot reaches its conclusion.
Arabian Nights unfolds across a chain of levels built around navigation as much as combat. The Prince jumps gaps, climbs and edges along ledges, swims, and looks for ways past hazards and blocked routes. Switches, levers, pressure plates, and other interactive elements turn many areas into spatial puzzles, while traps demand precise timing. The third-person camera follows the character through the environments, and players can inspect the surroundings from a manual camera view when the Prince is standing still.
Combat is designed as a close-quarters duel system rather than a simple button-mashing interruption. The Prince can fight with weapons including a sword, spear or staff, bow, and twin blades, using attacks, blocks, and feints while facing an opponent. The bow can also be used from a distance in situations outside ordinary melee encounters. Some confrontations allow a more cautious approach or let players exploit the environment instead, so reaching the next area can involve observation as well as direct fighting. Potions found during exploration can restore or increase health and can also provide effects such as curing poison or temporary invisibility.
The Dreamcast release is notable for being an adaptation rather than a new sequel. Its original Windows counterpart was the first three-dimensional entry in the Prince of Persia series and the last game in the initial trilogy that began with the 1989 Prince of Persia. Jordan Mechner, creator of the series, contributed to the scenario as a creative consultant, while Avalanche Software handled the Dreamcast version. The North American Dreamcast edition was released as Prince of Persia: Arabian Nights, whereas the game is generally known as Prince of Persia 3D on PC.
For Dreamcast players, Prince of Persia: Arabian Nights offers a late-era console interpretation of the series' established mix of perilous platforming, traps, puzzles, and cinematic Persian-fantasy adventure. Its fifteen-level campaign follows the Prince from his escape through the final confrontation with Rugnor, with a save point or level restart awaiting after defeat. As a bridge between the original rotoscoped 2D games and the later franchise revival, it stands as a distinct, standalone chapter in the Prince's early history.
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Details
- Developer
- Avalanche Software
- Publisher
- Mattel Interactive
- Genre
- Other Adventure
- Players
- 1
- Release Date
- December 6, 2000
- System
- Dreamcast