About
Gameplay is similar to the previous Tatsujin. Tatsujin Oh has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon. Red fires bombs in a small area around your ship, blue is a homing laser, and green fires wide-reaching salvos of green shots.
Gallery
Details
- Developer
- Toaplan
- Publisher
- Toaplan
- Genre
- Shoot 'em Up
- Players
- 1-2
- Release Date
- January 1, 1992
- System
- Arcade