About
Released for Game Boy Advance in October 2003, Prince of Persia: The Sands of Time is Ubisoft's handheld adaptation of the action-adventure. Rather than reduce the contemporary 3D game to the portable screen, it turns its premise and signature ideas into a dedicated 2D side-scrolling platform adventure.
The Prince is travelling with his father’s army when he claims the Dagger of Time during the assault on an Indian palace. At the Sultan of Azad’s palace, the Vizier tricks him into unleashing the Sands, transforming the inhabitants into hostile creatures. The Prince must cross the ruined palace, work with the captive princess Farah, and stop the Vizier before the disaster becomes permanent.
Viewed from the side, the journey is built around measured acrobatics through connected palace rooms. The Prince runs and jumps between platforms, climbs poles and ledges, and threads through spinning blades, fire jets, spikes, pits, and other traps. Levels open up as he gains new moves and abilities, with checkpoints breaking the castle into demanding stretches of exploration and precision platforming.
The Dagger of Time gives the Prince a limited stock of sand-powered control over mistakes and hazards. Rewinding can undo a fatal fall or defeat, while later powers can slow or freeze time. These abilities are not only a safety net: the handheld version also uses them in environmental puzzles and boss encounters, so preserving sand can matter as much as using it.
Sword fights punctuate the platforming against sand-corrupted enemies and larger bosses. Defeating enemies earns experience, and level-ups strengthen the Prince’s offensive and defensive capabilities, adding a light role-playing layer to the action. Some opponents and encounters reward careful timing of attacks and time powers instead of simple button-mashing.
Farah is more than an AI companion here. In selected areas the player can switch between her and the Prince, using the two characters to operate mechanisms, reach separate routes, and solve co-operative puzzles. Farah uses a bow to attack from range, but she is less agile and cannot rewind time, making the two characters' controls and abilities deliberately complementary.
This Game Boy Advance version therefore shares the Sands of Time story, Dagger, and palace setting with its console counterparts while following its own 2D design. Its trap-focused rooms, character-switching challenges, side-view exploration, and time-based puzzle play make it a separate portable interpretation of the same adventure.
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Details
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Genre
- Platformer
- Players
- 1
- Release Date
- October 30, 2003
- System
- GBA