Wizardry Summoner box art
GBA

Wizardry Summoner

2001 · Fupac · JRPG · 1 player

About

Wizardry Summoner for Game Boy Advance is a Japanese dungeon-crawling role-playing game released by Media Rings on December 21, 2001. Developed with Fupac credited for the GBA version, it adapts the long-running Wizardry tradition to Nintendo's handheld while adding its own monster-commanding hook. The Japan-only cartridge presents a compact fantasy adventure built around creating a party, entering labyrinths, and surviving encounters through careful choices rather than fast action.

The quest begins with the royal call for adventurers willing to recover Ossacaptis, a forbidden book remembered in legend. The promised reward draws characters to the challenge, but the real work lies beyond town in the maze-like dungeons. As in many Wizardry-inspired adventures, progress depends on venturing into hostile corridors, returning with treasure and experience, then preparing the party for another descent. Some labyrinths use fixed layouts, while others can change their maps under particular conditions, giving exploration a less predictable rhythm.

Players assemble an adventuring group from five races and nine professions, then guide that party through first-person dungeon exploration and turn-based battles. The game’s menu-driven encounters emphasize party composition, resources, and the risks of pressing farther into a dungeon with wounded allies or limited supplies. Its role-playing framework combines mapping and treasure hunting with character development, and the large bestiary makes enemy encounters a central part of the expedition. Around 170 items are hidden through the labyrinths, providing another reason to investigate passages and keep searching after a battle ends.

The defining addition is the Summoner profession. A summoner can bring defeated creatures under command and call them into battle, turning monsters that once blocked the party’s path into useful allies. Wizardry Summoner also supports the use of a “legion” of multiple summoned monsters, giving the GBA game a tactical distinction from more conventional party-only dungeon crawlers. With roughly 300 monster types represented, that system makes the collection and use of creatures part of the game’s strategy instead of a simple victory screen after combat.

Media Rings framed Wizardry Summoner as a new series entry for the portable format, retaining the maze exploration, party building, and battle planning associated with Wizardry while making summoning its signature feature. It supports one or two players and includes a communication exchange feature, although the main adventure remains centered on managing an individual party’s campaign. A PlayStation 2 version followed in Japan in 2005, but the original Game Boy Advance release remains the version that introduced this particular blend of classic Wizardry-style dungeon exploration, shifting dungeons, and captured-monster tactics.

Gallery

Wizardry Summoner — Box front
Box front
Wizardry Summoner — Box back
Box back
Wizardry Summoner — Title screen
Title screen
Wizardry Summoner — Screenshot
Screenshot

Details

Developer
Fupac
Publisher
Media Rings
Genre
JRPG
Players
1
Release Date
December 21, 2001
System
GBA

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