Batman : Vengeance box art
GBA

Batman : Vengeance

2001 · Ubi soft Entertainment · Action-Adventure · 1 player

About

Batman: Vengeance for Game Boy Advance is a 2001 single-player Batman action game from Ubi Soft. Released in North America in late October and in Europe that November, this handheld adaptation turns the animated-world mystery of Batman: Vengeance into a varied 2D adventure. Its story follows the Dark Knight through Gotham after the Joker’s apparent fall, while fresh threats involving Harley Quinn, Mr. Freeze and Poison Ivy draw Batman, Robin and Batgirl into the case. Warner Bros. and DC Comics helped shape the original story, which takes its visual and character direction from The New Batman Adventures.

The Game Boy Advance edition is not a scaled-down version of the contemporary console game’s 3D action. Instead, it is built around several styles of play that rotate as the story advances. Batman’s main missions are side-scrolling action-platform stages: he moves across rooftops, industrial interiors and other Gotham locations, jumping gaps, climbing when prompted, grabbing ledges and using his cape to glide. Encounters mix direct punches and kicks with cautious use of equipment, asking players to deal with armed henchmen and reach the exit of each area.

Batman’s gadget set gives the platforming stages their comic-book character. Batarangs can be thrown at enemies, smoke bombs offer another way to handle danger, and health sprays restore the hero after a rough fight. A grappling hook provides access at designated points, so it often becomes part of finding the route through a level rather than an unrestricted movement tool. Health loss and falls can end an attempt, while checkpoints, unlimited continues and the game’s password system help players return to their progress on the portable hardware.

The campaign repeatedly changes perspective to put the wider Bat-family and vehicles to work. Robin takes the lead in overhead puzzle areas, where the task is usually to navigate a network of rooms and open a route onward. Crates must be positioned carefully, key cards and passwords unlock barriers, and Robin can deploy the remote-controlled Batcrawler to investigate spaces too small for him to enter. These stages include opposition, but their emphasis is on planning a path and using the available tools rather than simply rushing through enemies.

Other missions turn the Batmobile and Batplane into short, purpose-built challenges. Batmobile sections use a top-down view and require Batman to steer through traffic and obstacles toward an objective before time expires; the vehicle can clear some impediments with its onboard weapon. Batplane sequences shift to an automatically scrolling shooter format, with hazards and hostile fire arriving as Robin and Batgirl fly through the stage. The craft fires back and has a temporary protective shield, making these aerial portions a contrast to the deliberate puzzles and on-foot exploration.

Finishing Story Mode unlocks a second challenge through a password. Advance Mode revises the familiar stage types with time limits and additional objectives: players seek data disks in the platforming, puzzle and Batmobile levels, while the flying stages ask them to destroy hidden Joker toys. That extra mode gives Batman: Vengeance on Game Boy Advance a replay-focused follow-up to its campaign. With its mix of platform action, overhead puzzles, driving and shooting, the game stands as a distinctly handheld interpretation of a Batman story that also appeared on more powerful systems.

Gallery

Batman : Vengeance — Box front
Box front
Batman : Vengeance — Box back
Box back
Batman : Vengeance — Title screen
Title screen
Batman : Vengeance — Screenshot
Screenshot

Details

Developer
Ubi soft Entertainment
Publisher
Ubi soft Entertainment
Genre
Action-Adventure
Players
1
Release Date
October 30, 2001
System
GBA

More from GBA