About
LEGO Star Wars II: The Original Trilogy for Game Boy Advance is a 2006 action-adventure game developed by Amaze Entertainment and published by LucasArts. A follow-up to the handheld LEGO Star Wars: The Video Game, it retells the events of Star Wars: Episode IV – A New Hope, The Empire Strikes Back, and Return of the Jedi with LEGO minifigures, brick-built scenery, and a deliberately playful take on familiar scenes. This GBA edition is its own portable adaptation rather than a direct copy of the console release, using an isometric viewpoint for its character missions and vehicle action.
The adventure moves from Tatooine and the Death Star to Hoth, Bespin, Endor, and other locations associated with the original film trilogy. Story missions put a small group of appropriate characters on the screen, and the player can switch control among them when a particular skill is needed. That structure turns exploration into simple character-based problem solving: blaster users can fire at enemies and construct useful objects, while Jedi use lightsabers, deflect shots, jump farther, and activate Force-sensitive devices.
Droids and other specialists also have a practical role in opening routes through the game. R2-D2, C-3PO, and Lando Calrissian can operate particular switches, encouraging players to look at a level’s obstacles as well as its enemies. Stormtroopers, scenery, and breakable LEGO objects scatter studs when destroyed. Those studs act as the game’s currency and feed into the completion goal, since performance ranks are tied to how many are gathered during a stage.
LEGO Star Wars II: The Original Trilogy GBA contains 16 levels, with most built around on-foot action, exploration, and rescuing or reaching allies. The remaining missions make room for Star Wars vehicles, including sequences involving Luke’s X-wing, a snowspeeder, the Millennium Falcon, and an Imperial speeder bike. Vehicle stages reinterpret set pieces such as the Death Star trench run, the Battle of Hoth, the asteroid-field escape, and Endor’s chase in the same handheld isometric style, trading environmental searching for direct aerial or vehicle combat.
Finishing the story opens Free Play, where completed stages can be revisited with unlocked characters. The mode is important to the GBA game’s longer-term progression because different abilities can reveal rooms and secrets that a story party could not reach. Dozens of characters can be unlocked for this purpose, and collecting studs across the campaign improves the player’s end-of-level results. The game’s brick construction is also part of its interaction: holding the appropriate command near a build point assembles loose pieces into bridges, mechanisms, or other objects needed to continue.
The handheld version preserves the series’ wordless comic spirit through animated sprites and caption-based gags while adapting the film settings to the Game Boy Advance. Its presentation combines recognisable Star Wars locations with LEGO studs, detachable-looking enemies, and constructible scenery, while the score and effects draw on the films’ sound world. Unlike several larger-platform versions, this GBA release does not include their multiplayer modes or character creator, making its identity chiefly a single-player, character-switching adventure designed around portable levels, secrets, and replay.
Gallery
Details
- Developer
- Amaze Entertainment
- Publisher
- LucasArts
- Genre
- Action-Adventure
- Players
- 1-2
- Release Date
- September 12, 2006
- System
- GBA