About
Rayman 2: The Great Escape is the Game Boy Color adaptation of Ubisoft’s platform adventure, released in 2001 as Rayman 2 Forever in Europe and published under the shorter Rayman 2 title in North America. Ubisoft published the cartridge, while Ubi Studios UK developed this handheld version as a single-player, side-scrolling game rather than a reduced 3D port.
The story retains the broad conflict with Admiral Razorbeard’s Robo-Pirates. After Globox frees Rayman from captivity, Rayman travels through the Glade of Dreams to recover the four Masks of Polokus, awaken Polokus, and oppose the pirates. The portable game tells that premise in a much leaner form, retaining encounters with characters including Ly, Ssssam, Globox, and Polokus while omitting several story episodes from the larger releases.
Instead of exploring three-dimensional spaces with a movable camera, players guide Rayman through 2D scrolling stages. The route passes through adapted locations such as the Fairy Glade, Marshes of Awakening, Whale Bay, the Canopy, Echoing Caves, the Precipice, and the sanctuaries before reaching the Tomb of the Ancients. Each area turns its setting into compact platforming courses of jumps, hazards, enemies, and route-finding.
The Control Pad moves Rayman, climbs or crouches where appropriate, and lets the player look up or down. A makes him jump, B throws his telescopic fist, and holding B extends that punch farther. His fist defeats enemies from a distance, trips switches, and breaks objects, giving the small two-button layout both a movement tool and a dependable way to interact with the scenery.
Rayman begins with his regular abilities instead of earning them gradually. He can use his helicopter hair to slow a fall, swim through water sections, and swing from flying rings; the more powerful Super-Heli flight is reserved for particular levels. Plums function as moving platforms and can be used to cross lava, while switches, explosive kegs, laser barriers, and pirate machinery add simple environmental puzzles to the stages.
Exploration centres on 800 Yellow Lums, which are permanent collectibles rather than currency. Red Lums restore health, larger red Lums grant an extra life, and White Lums serve as checkpoints. Rayman can also free Teensies from cages, while optional time-attack portals challenge him to gather Baby Globoxes before time expires; finding every Yellow Lum unlocks an extra map for revisiting those timed challenges.
This version substantially rearranges the console game. It opens in the Fairy Glade rather than the Woods of Light, condenses the level roster, and places masks as pickups near level exits instead of behind sanctuary guardians. Its finale occurs in the Tomb of the Ancients and pits Rayman against a Henchman 800, rather than ending on the Crow’s Nest with Razorbeard’s Grolgoth, making it a distinct 2D reinterpretation of Rayman 2 rather than the 3D adventure in miniature.
Gallery
Details
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Genre
- Platformer
- Players
- 1
- Release Date
- January 1, 2002
- System
- GBC