About
StarCon, also announced as Star Control 4, was a planned PlayStation space-combat game from Accolade during 1998. It was intended as a new entry connected to the Star Control series, but not as a straightforward recreation of the earlier games' top-down battles or adventure structure. Accolade developed the core project for PC while Starsphere Interactive was assigned the PlayStation conversion. Although preview coverage and release listings circulated during its development, StarCon was cancelled before it reached stores, making it an unreleased PlayStation project rather than a finished 1998 release.
The proposed design shifted the series toward 3D, mission-based action. Instead of presenting every confrontation through the classic two-dimensional Star Control melee screen, StarCon was planned to put players in or behind spacecraft as they fought in three-dimensional space. Previews compared its intended feel to contemporary console space shooters, with direct piloting and firefights taking priority over the older games' blend of strategic planning and exploration. Accolade described the project as an effort to put more emphasis on action while retaining a science-fiction setting populated by alien factions.
A central planned feature was control of a carrier and its fighters. A player could command the carrier during an encounter, launch a fighter, and take direct control of that smaller craft instead of leaving every element to the computer. Reports also described the possibility of assigning control roles so another player could participate in the fighter action. This carrier-and-fighter arrangement was intended to give battles more than one level of involvement: a larger command vessel could remain part of the conflict while faster ships handled immediate attacks and defense. Proposed upgrades, weapons, and technologies were to reward success across the game's missions.
StarCon's fiction was set after the earlier series and used the names Hyperium and Crux for its opposing sides. Announcements suggested choices between alliances and vehicle roles, including fighters, carriers, and defensive turrets, with missions that could affect the direction of the campaign. The planned PlayStation edition was also promoted with competitive and cooperative multiplayer in mind, including split-screen play. Alien interaction and travel to planets were still part of the stated concept, but they were intended to support an action-focused space campaign rather than dominate it. Because the game was not completed or commercially released, many advertised story and gameplay details remained provisional.
The project occupies an unusual place in Star Control history. The original Star Control, created by Toys for Bob's Paul Reiche III and Fred Ford, had established a distinctive combination of asymmetric ship combat and strategy, while Star Control II and Star Control 3 expanded the franchise in different directions. StarCon represented Accolade's attempt to continue the name with late-1990s 3D technology and a more arcade-oriented presentation. Development stopped in October 1998 while Accolade reconsidered the project, and the company was acquired by Infogrames the following year. As a result, Star Control 3 remained the last officially released series installment, while StarCon survives chiefly through previews, development material, and later game-preservation interest.
Gallery
Details
- Developer
- Accolade
- Genre
- Third-Person Shooter
- Players
- 1-2
- Release Date
- July 15, 1998
- System
- PS1