Super Metroid box art
SNES

Super Metroid

1994 · Nintendo · Platformer · 1 player

About

Super Metroid for the Super Nintendo Entertainment System is Nintendo's 1994 single-player action-adventure, developed by Nintendo R&D1 with Intelligent Systems. The third main Metroid game follows bounty hunter Samus Aran after the events of Metroid II: Return of Samus. Its opening puts her in pursuit of an infant Metroid stolen from a space colony by the Space Pirate commander Ridley, then returns her to the hostile underground world of Zebes. Japan received the game in March 1994, followed by North America in April and Europe that July.

Viewed from the side, the adventure combines running, jumping, shooting, and careful exploration. Samus begins with familiar abilities but gradually expands her options by locating suit upgrades, energy tanks, missile reserves, and new beam weapons. The Arm Cannon can be aimed in eight directions, allowing shots upward, downward, and diagonally as enemies attack from ledges, tunnels, and the air. The usual SNES controller layout also supports quick item selection, while the pause-screen inventory lets players enable or disable many collected powers.

Progress depends on learning how each new tool changes the environment. The Morph Ball squeezes Samus through narrow routes and can deploy bombs; upgrades later allow her to jump in ball form, run through certain barriers, scale higher with improved boots, and traverse gaps with equipment such as the Grapple Beam and Space Jump. The Speed Booster, X-Ray Scope, and other powers open paths that were previously out of reach, turning a blocked passage or suspicious wall into a reason to revisit an older zone. Save rooms, recharge stations, reserve tanks, and map terminals give the large connected setting a practical structure without removing the need to investigate.

Zebes is divided into contrasting regions linked by doors, elevators, and hidden corridors. Samus moves from the ruined surface into areas including Brinstar, Norfair, Wrecked Ship, and Maridia, encountering Space Pirates, wildlife, and major opponents such as Kraid, Ridley, and Mother Brain. The search eventually leads to Tourian, where the stolen creature's unusual bond with Samus becomes central to the finale. The game also rewards thorough exploration with optional missile, energy, and power-bomb expansions, and its ending presentation varies with completion time. Players can even choose to rescue two friendly creatures found during the journey.

Super Metroid is a key 16-bit entry in the Metroid series because it refined the exploratory structure established by its predecessors with a built-in automap, flexible aiming, and a broad set of interconnected upgrades. It was originally released on a 24-megabit SNES cartridge and later returned through Nintendo services and systems including Wii Virtual Console, Wii U Virtual Console, New Nintendo 3DS Virtual Console, the Super NES Classic Edition, and Nintendo Switch Online. Its blend of atmosphere, progression through acquired abilities, and non-linear route discovery helped define the design language commonly associated with Metroid-style action adventures.

Gallery

Super Metroid — Box front
Box front
Super Metroid — Box back
Box back
Super Metroid — Title screen
Title screen
Super Metroid — Screenshot
Screenshot

Details

Developer
Nintendo
Publisher
Nintendo
Genre
Platformer
Players
1
Release Date
April 18, 1994
System
SNES

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