About
Metal Slug: Super Vehicle-001 for PlayStation brings SNK's 1996 Neo Geo run-and-gun game to Sony's 32-bit console. Developed for this conversion by Ukiyotei and published by SNK in Japan on August 7, 1997, it adapts the debut entry in the Metal Slug series. Players take the role of Peregrine Falcon Strike Force soldiers Marco Rossi or Tarma Roving, sent into combat against the Rebel Army commanded by Donald Morden. The PlayStation release preserves the original's military-cartoon setting while adding modes and presentation material created for home players.
The main game is a side-scrolling action shooter built around advancing through six enemy-held missions. Marco and Tarma run, jump, shoot, throw grenades, and use a close-range knife attack while facing infantry, armored vehicles, aircraft, artillery, and imposing end-of-stage bosses. Enemy fire, hazards, and falls cost a life, so positioning and rapid reactions matter as much as firing. The action can be played by one person or by two players cooperatively, with each soldier contributing firepower to the same push through the Rebel Army's lines.
Weapons collected during a mission change the rhythm of combat. The standard pistol can give way to heavier firearms and other temporary pickups, while grenades provide a useful answer to groups and machinery. Rescuing prisoners of war yields items or weapon rewards and also affects the score awarded after a mission, making exploration of the chaotic backgrounds worthwhile. The title vehicle, the SV-001 Metal Slug, is a small tank that players can enter when it appears. Its cannon and increased protection offer a dramatic advantage, though it remains vulnerable to concentrated enemy attack.
The campaign moves through varied battlefield scenery, including jungle, urban, mountain, canyon, and fortified-base environments. Beneath its war-game premise, Metal Slug is known for an animated, humorous tone: defeated or startled enemy soldiers react in exaggerated ways, and many pieces of scenery can be damaged to reveal items or surprises. That attention to hand-drawn sprite animation is central to the game's identity. The PlayStation hardware had to make compromises compared with the Neo Geo original, including reductions to some animation, but the port retains the brisk mission structure and recognizable visual character of the arcade game.
This PlayStation version is particularly notable for its additional content. Combat School lets players revisit cleared missions under new objectives, extending the challenge beyond the standard arcade-style run. The port also includes an art gallery and the PlayStation-exclusive Another Story mode, a sequence of plot-based mini-games unlocked after completing the main game. These additions distinguish Metal Slug: Super Vehicle-001 on PS1 from a straightforward arcade conversion and give the release its own place alongside the Neo Geo CD and Sega Saturn versions.
Metal Slug began as a Neo Geo MVS arcade release from Nazca Corporation, with SNK handling the original publication; its success established a long-running franchise of sequels and spin-offs. The PlayStation edition arrived during SNK's push to bring Neo Geo arcade games to home consoles, and it offers a period-specific take on the series' first mission. For players seeking Metal Slug on the original PlayStation, it combines the first game's fast two-player shooting, vehicle-driven set pieces, prisoner rescues, and distinctive comic animation with modes made specifically for this 1997 port.
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Details
- Developer
- Ukiyotei
- Publisher
- SNK
- Genre
- Platformer
- Players
- 1
- Release Date
- August 7, 1997
- System
- PS1