Cannon Fodder box art
SNES

Cannon Fodder

1994 · Sensible Software · Turn-Based Strategy · 1 player

About

Cannon Fodder for Super Nintendo Entertainment System is a 1994 military-themed action and tactics game developed by Sensible Software and published by Virgin Interactive. It adapts the 1993 Amiga original for Nintendo’s 16-bit console, preserving the series’ overhead battlefield view and its mixture of fast shooting with careful squad direction. Rather than casting the player as an invulnerable one-person army, Cannon Fodder SNES puts a small unit of soldiers under command and makes every loss matter.

Each operation begins with a compact team, a destination, and a set of hostile positions to overcome. Players move soldiers across scrolling maps, direct their fire at opposing troops, and separate the group when different approaches are safer. The basic weapons can clear enemy infantry, but fortified structures and larger threats require limited explosives such as grenades and rockets. Ammunition crates are therefore valuable objectives as well as hazards: using their explosive potential from a distance may remove a threat, while leaving fewer supplies for the mission ahead.

The campaign is organised into 24 missions containing 72 individual stages. Its battlefields range through jungle, desert, and snowy locations, with rivers, mines, quicksand, bridges, emplacements, and vehicles changing how a route should be planned. Soldiers are vulnerable, outnumbered, and unable to fire while wading through water, so positioning and timing are as important as quick reactions. Tanks, jeeps, helicopters, and buildings that generate enemy troops broaden the target list and prevent the game from becoming a straightforward shooting gallery.

Cannon Fodder uses a point-and-select control design unusual for a console action game of its era. The SNES release can be played with the standard controller, but it also supports the Super NES Mouse, a natural fit for selecting troops, setting movement points, and aiming their attacks. This version was built for a system whose controller differed sharply from the Amiga’s mouse-led setup, yet its core tension remains intact: sending a squad into danger is easy, while bringing the survivors through the next objective demands restraint.

The game’s presentation combines colourful, cartoon-like graphics with deliberately grim consequences. Individual recruits receive names, and fallen soldiers are commemorated between stages, giving a human edge to the otherwise brisk, arcade-like action. That contrast is central to Cannon Fodder’s dark humour and anti-war perspective. Sensible Software’s Jon Hare described the project as an anti-war work, and the original release became controversial in Britain for its use of imagery associated with remembrance; the game nevertheless frames its casualties as more than disposable score markers.

Cannon Fodder SNES belongs to the same original game later seen on computers and several consoles, including the Mega Drive, Jaguar, and 3DO, rather than to the 1994 sequel Cannon Fodder 2. The Super Nintendo credits retain Sensible Software’s design and include SNES programming by Andy Onions, John Rocke, and Steve Caslin, with music credited to Allister Brimble. For players exploring the Super NES catalogue, it remains a distinctive single-player blend of real-time tactics, battlefield problem-solving, and sharply satirical action.

Gallery

Cannon Fodder — Box front
Box front
Cannon Fodder — Box back
Box back
Cannon Fodder — Title screen
Title screen
Cannon Fodder — Screenshot
Screenshot

Details

Developer
Sensible Software
Publisher
Virgin Interactive
Genre
Turn-Based Strategy
Players
1
Release Date
January 1, 1994
System
SNES

More from SNES