About
Pro Evolution Soccer 6 for PSP brings Konami’s 2006 football series to Sony’s handheld in a version built around the 2006–07 season. Developed and published by Konami, it is also known in North America as Winning Eleven: Pro Evolution Soccer 2007, while Japanese players received a World Soccer: Winning Eleven release. The game follows Pro Evolution Soccer 5 and uses the series’ established match-focused approach: select a club or national side, set up a fixture or competition, and try to win through passing, movement, defending, and finishing rather than through a simplified arcade rule set.
On the pitch, Pro Evolution Soccer 6 emphasizes the relationship between the player on the ball and the teammates moving around them. Short passes, through balls, crosses, shots, dribbles, tackles, and goalkeeper play are all part of a match’s rhythm, with timing and positioning shaping the result. Attacking players are designed to make runs into space, giving the ball carrier options ahead of the play, while defenders contest possession physically and try to close passing lanes. That makes the choice between holding the ball, releasing it early, or attempting to beat an opponent an important part of each attack.
The PSP controls adapt the series’ football vocabulary to the portable’s analogue nub, directional controls, face buttons, and shoulder buttons. Players can work the ball through midfield, switch the point of attack, send a teammate forward with a through pass, and vary the direction and power of a shot or pass. Matches can be viewed with familiar broadcast-style camera choices, and the game supports the tactical side of football as well as direct control: formations, lineups, and team selection matter before the opening whistle, while substitutions and adjustments can respond to the flow of a game.
Konami filled the game with club and international football from its release period, including a mixture of licensed teams, kits, and player data alongside names or identities that could not be used in every territory. The changing license situation is part of the edition’s character. Several national teams received official presentation, Ligue 1 was newly licensed for the series, and other competitions or clubs were represented with varying levels of authenticity. This lets the game offer league, cup, exhibition, and Master League play while reflecting the complicated rights landscape surrounding real football games of the mid-2000s.
As a portable counterpart to the PlayStation 2-era release, Pro Evolution Soccer 6 on PSP shares the series’ core match engine and season-era roster focus, but it is not a one-for-one copy of every home-console feature. Platform-specific modes such as International Challenge and Random Selection Match were absent from the PSP edition, keeping the emphasis on its central football modes. Its arrival also came during a wider expansion for the series across PlayStation 2, PC, Xbox 360, Nintendo DS, and PSP, and it was the last main Pro Evolution Soccer installment to use a sequel number before the following game adopted the year-based title Pro Evolution Soccer 2008.
For players revisiting the PSP library, the game captures a particular period in Konami’s football lineage: a handheld version of a 2006 entry centered on deliberate passing, off-the-ball runs, and tactical team play. The available teams, season context, and modes make it a self-contained football game rather than merely a collection of short challenges. Whether played as a single match or through a longer competition, its objective remains the same as the sport it represents: create better chances than the opposition and turn them into goals.
Gallery
Details
- Developer
- Konami
- Publisher
- Konami
- Genre
- Football (Soccer)
- Players
- 2
- Release Date
- December 14, 2006
- System
- PSP