About
Grand Theft Auto 2 brings DMA Design’s open-ended crime series to the original PlayStation in a 1999 release published by Rockstar Games. This PS1 edition places the second main Grand Theft Auto in the context of its era: a fast, stylised action game viewed from above, built around stealing vehicles, navigating a busy city and taking on dangerous criminal work. The console release reached Europe on 22 October 1999, with a North American release following days later.
The setting is Anywhere City, a fictional metropolis with a near-future flavour rather than a recreation of a real location. Its world is divided into Downtown, Residential and Industrial districts, opening further territory as progress is made. Streets are filled with traffic, pedestrians, emergency services and gang-controlled neighbourhoods, encouraging players to learn shortcut routes, locate useful vehicles and make use of the city as both a mission space and a playground.
The central progression system is respect. Claude Speed can work for rival gangs, but helping one organisation can undermine standing with another. The major factions change from district to district, while the Zaibatsu remain an important presence across the city. A gang that respects the player offers more opportunities and can prove friendlier on the street; hostile groups may refuse to provide their mission chains or attack outright.
Jobs are usually collected from ringing payphones inside gang territory. These missions can involve transporting people or goods, stealing specific vehicles, attacking rivals, escaping a pursuit or meeting a score target within a time limit. The score multiplier, cash rewards and respect gains give the game a structured route through Anywhere City, yet the player can still step away from a job to explore, collect power-ups or cause mayhem in the open city.
Grand Theft Auto 2 keeps the series’ characteristic top-down perspective. On foot, Claude can run, use weapons and enter almost any suitable vehicle; behind the wheel, cars, vans, buses and specialised vehicles become tools for travel, chases and destruction. The overhead view makes traffic flow, road layouts and police approaches readable at a glance, while vehicle handling and the need to avoid crashes make a clean getaway more difficult than simply pointing toward an objective.
Crime draws escalating attention from law enforcement through the wanted-level system. Police respond first, with tougher forces such as SWAT, Special Agents and eventually the army appearing as the situation worsens in later areas. A bust strips Claude of his weapons and sends him back to the police station, while a completed mission clears the current wanted level. Paint shops and scarce police bribes offer other ways to break pursuit, adding another tactical concern to every risky job.
This PlayStation version is a single-player experience and does not include the PC release’s multiplayer modes. It also makes several platform-specific compromises: the nighttime option and the narrator heard in the PC version are absent, and some presentation and mission details were reduced for the console. The PS1 release nevertheless preserves the core three-district structure, gang rivalry, payphone missions and top-down vehicular action that define Grand Theft Auto 2.
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Details
- Developer
- DMA Design
- Publisher
- Rockstar Games
- Genre
- Action-Adventure, Racing & Driving
- Players
- 1
- Release Date
- October 25, 1999
- System
- PS1