About
Breath of Fire IV for PlayStation is Capcom's 2000 Japanese role-playing game and the fourth numbered entry in the Breath of Fire series. It first arrived in Japan in April 2000, followed by North America that November and Europe in 2001. The adventure returns to the series' familiar fantasy world of dragons, winged people, and animal-like clans, while telling a new story centered on a young man named Ryu. Capcom presents its characters as hand-drawn sprites against polygonal environments, giving the PS1 game a distinct mixture of 2D character art and 3D exploration spaces.
The story begins when Nina, princess of Wyndia, searches for her missing sister Elina alongside Cray, a Woren chieftain. A damaged sandflier and a violent dragon attack bring Nina into contact with Ryu, an amnesiac youth who can assume draconic forms. Their journey across the Eastern and Western continents gradually reveals a connection between Ryu and Fou-Lu, an ancient emperor who has awakened to reclaim the Fou Empire. The game moves between the party's travels and Fou-Lu's own path, framing the conflict from both sides rather than treating the emperor only as a distant threat.
As a traditional turn-based RPG, Breath of Fire IV PS1 has players guide the party through towns, overworld areas, and dungeons, speaking to inhabitants, collecting equipment, and pursuing story clues. Hostile areas lead to random encounters. Battles use a three-character active line, with additional party members held in reserve. The player chooses the order in which active characters take their turns, and reserve members sit out of direct combat while recovering health and magic each round. Victory provides experience for level growth, while equipment and learned skills expand each character's options.
A central battle feature is the Combo System. Magic and skills used in particular sequences can change or strengthen the resulting effect, so turn order matters beyond simply choosing the most powerful individual attack. Ryu's dragon transformations remain an important series element, giving him special combat possibilities as the narrative develops. Outside combat, party members also have field abilities used to overcome obstacles and solve environmental puzzles. These mechanics make the cast relevant during exploration as well as in a fight.
Character development draws on the Master System introduced in Breath of Fire III. By apprenticing characters to masters found around the world and meeting their conditions, players can influence stat gains and acquire skills. The PlayStation game also retains recurring side activities including fishing, and its Faerie Town feature lets the player develop a fairy settlement that can unlock useful services. Together with optional pursuits and the rotating exploration camera, these systems add room to experiment alongside the largely story-driven quest.
Ryu is joined by Nina and Cray as well as the enigmatic armored Ershin, the mercenary swordsman Scias, and the Imperial soldier Ursula. Each brings a different combat role and perspective to the journey through the troubled lands divided by the Fou Empire and the Eastern kingdoms. The premise of a missing diplomatic party develops into a larger struggle involving political tension, ancient power, and the consequences of Ryu and Fou-Lu being two halves of the same being. Players can reach different conclusions to that conflict depending on a late-game decision.
Breath of Fire IV follows the PlayStation-era Breath of Fire III and preceded Breath of Fire: Dragon Quarter. Capcom's original PlayStation release is the version represented here; later releases included a Windows port in Japan and Europe and digital PlayStation editions for PSP, PlayStation 3, and PlayStation Vita. The Japanese release carries the subtitle Utsuro Wazaru Mono, while the localized PlayStation version was adjusted in several scenes. For players exploring Capcom's turn-based RPG history, Breath of Fire IV combines series staples such as dragons, masters, fishing, and party progression with a story structured around two linked protagonists.
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Details
- Developer
- Capcom
- Publisher
- Capcom
- Genre
- JRPG
- Players
- 1
- Release Date
- November 28, 2000
- System
- PS1