About
WWE SmackDown vs. Raw 2008 Featuring ECW for Nintendo DS is a portable professional-wrestling game published by THQ in November 2007. It brings WWE’s Raw, SmackDown, and ECW brands to Nintendo’s dual-screen handheld at a point when ECW had been restored as a WWE brand and was making its first appearance in the SmackDown vs. Raw series. Although the wider 2008 release was led by Yuke’s on its console versions, the DS edition was developed by Amaze Entertainment as its own handheld take on the annual licensed wrestling game. It follows WWE SmackDown vs. Raw 2007 and precedes WWE SmackDown vs. Raw 2009.
Matches revolve around recreating the rhythms of WWE bouts: build an advantage with strikes and grapples, wear down an opponent, reverse danger when the opportunity appears, and turn momentum into a pinfall, submission, count-out, or other match-ending result. The game uses the DS touch screen as a central part of its control scheme, letting players direct actions and interact with the contest through stylus input alongside the system’s buttons. More than eighty moves and holds give the compact roster a range of attacks, from straightforward punches and slams to throws, aerial offense, and submission attempts.
The Nintendo DS version is built around a roster of twenty WWE Superstars drawn from the Raw, SmackDown, and ECW lineups of the period. That mixture gives the game its “Featuring ECW” identity while retaining the three-brand setting familiar to WWE television. Players can select wrestlers for individual contests or take on longer-form play, matching familiar in-ring personalities and signature offense to the practical challenge of managing health, momentum, positioning, and the pace of a match. The licensed presentation places those bouts in the world of 2007 WWE rather than using an original fictional fighting roster.
A season mode provides the game’s main extended progression. It runs across a 50-week schedule and gives Raw, SmackDown, and ECW separate storylines, so a chosen Superstar’s route is framed as a continuing wrestling career rather than a disconnected series of exhibitions. Backstage areas and locker rooms expand the setting beyond the ring, and touch-screen training minigames give players activities between matches. This structure is particularly important to the DS release: it translates the series’ usual emphasis on WWE programming, rivalries, and career advancement into a form suited to short handheld sessions.
The game arrived during a broad multi-platform launch that also included PlayStation 2, PlayStation 3, PSP, Wii, Xbox 360, and mobile versions, but the Nintendo DS release should not be treated as a direct copy of those editions. Its touch-focused controls, reduced roster, and dedicated season design reflect the hardware and its developer’s approach. Features widely associated with the console game, such as certain analog-control systems and large-scale modes, are not a reliable guide to every part of this DS adaptation. For players interested in WWE games on Nintendo DS, that distinction is central to what makes this version notable.
Within the long-running WWE video-game catalogue, WWE SmackDown vs. Raw 2008 Featuring ECW captures a specific transition in the company’s late-2000s landscape. Raw and SmackDown were joined by ECW in the game’s branding and playable cast, while the series was expanding to new hardware, including Nintendo’s handheld. Its portable bouts, stylus-driven interaction, and season-based progression make it a snapshot of how THQ and Amaze Entertainment adapted a major wrestling license for the Nintendo DS in 2007.
Gallery
Details
- Developer
- Yuke's
- Publisher
- THQ
- Genre
- Other Sports
- Players
- 1-2
- Release Date
- November 13, 2007
- System
- NDS