About
The Incredible Hulk: Ultimate Destruction for PlayStation 2 is a 2005 single-player action-adventure from Radical Entertainment, released by Sierra under Vivendi Universal Games. It adapts Marvel's Hulk as an original comic-book story rather than a film tie-in, putting Bruce Banner's gamma-powered alter ego at the center of a broad, freely explorable setting. The PS2 game sends Hulk through a city and surrounding badlands where military hardware, enemies, and much of the scenery become part of the action.
Its basic idea is to make Hulk's size and strength useful at every moment. Players move in third person, sprint across vertical surfaces, scale walls, and make enormous jumps to cross streets or reach rooftops. Punches, charged strikes, grabs, throws, and aerial attacks form the core fighting system. A streetlight can become a club, while cars, trucks, and tanks can be lifted, hurled, broken apart, or repurposed in combat. Vehicles can also be turned into improvised gear, including defensive shields and heavy hand weapons.
Story missions move between destructive combat encounters and goal-driven tasks involving attacks, protection, pursuit, and retrieval. Outside those missions, Hulk can roam, seek optional challenges, and return to Doc Samson's hideout. The on-screen radar marks objectives and other points of interest, while a military response escalates when Hulk causes sufficient havoc in the world. This means a free-roaming detour can quickly become a fight against armed forces as their response intensifies.
Progression is tied to Smash Points earned through missions, combat, and destruction. Those points buy additional moves at Samson's base, and some techniques require earlier purchases before they become available. Hulk's health is paired with a separate critical-mass gauge that builds as he takes damage or destroys property. Once charged, it enables especially powerful Devastator attacks; the same moves can become available during an Adrenaline Surge when Hulk is in danger. The system gives environmental mayhem a direct connection to the character's expanding move set instead of treating it as background spectacle.
Bruce Banner's attempt to control his condition provides the game’s narrative thread. He works with psychiatrist Leonard Samson on a device intended to repair the damage within Banner's mind, but military intervention and Emil Blonsky's ambitions complicate the plan. Blonsky becomes the Abomination, while the threat of the Devil Hulk emerges from Banner's own psyche. General Thunderbolt Ross, Mercy, and other Marvel characters appear as the conflict grows from operations in the field to confrontations with giant foes and the forces pursuing Hulk.
Ultimate Destruction followed Radical's 2003 Hulk game but was designed as a separate original story, with a greater emphasis on roaming and environmental interaction. Paul Jenkins contributed the script and dialogue, and comic artist Bryan Hitch contributed character visual work and cover art. The PlayStation 2 release arrived in North America on August 23, 2005, alongside GameCube and Xbox editions. For players looking for a PS2 Hulk game built around rapid traversal, object-based combat, collectible comic covers, and the escalating consequences of a rampage, it offers a superhero adventure structured around the character's destructive abilities.
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Details
- Developer
- Radical Entertainment
- Publisher
- Sierra
- Genre
- Beat 'em Up
- Players
- 1
- Release Date
- August 23, 2005
- System
- PS2