About
Star Wars: Racer Revenge for PlayStation 2 is a 2002 podracing game developed by Rainbow Studios and published by LucasArts. It follows Star Wars: Episode I Racer, returning to the dangerous, low-flying sport seen in The Phantom Menace while taking its own route beyond the film’s plot. Set eight years after Anakin Skywalker defeated Sebulba in the Boonta Eve Classic, the game brings both rivals back to a circuit that now spans five worlds. Its premise makes the grudge personal: Sebulba is determined to settle the score, while racers compete for a place in the season-ending Boonta Eve Classic on Tatooine.
Races are fast, close-quarters contests in twin-engine pods that skim above courses at extreme speed. The PlayStation 2 controls support conventional steering with the directional buttons or left analog stick, acceleration, braking, boost, and a power slide for sharper turns. Boosting helps maintain momentum but can overheat the engines, making its use a tradeoff rather than a permanent advantage. The game also offers an advanced control scheme in which the two analog sticks independently govern the two engines, giving players a more demanding way to steer their podracer.
Star Wars: Racer Revenge sets itself apart from its predecessor by placing much greater weight on combat. Rival pods can be damaged in collisions, and a racer whose craft is destroyed is knocked out of that event instead of simply returning to the course. Course hazards, traffic, and alternate routes add another layer to the racing, while the damage, boost-temperature, radar, map, and position displays keep vital information on screen. The result is a competition where a clean lap, a tactical shortcut, and a well-timed attack can each affect the outcome.
Tournament Mode is the main progression path. Racers begin with a limited selection of pods and tracks, then unlock more by advancing through the championship. To reach the Boonta Eve Classic, a player must place third or better through three circuits; each circuit ends in a title race. Success earns truguts, the currency spent at Watto's Garage to improve a pod’s performance statistics. Watto's Bribes add extra prize money for knockouts, tying upgrades directly to the game’s aggressive approach. Individual pods have differing strengths, so choosing a pilot and investing winnings can change how a career develops.
Outside the tournament, Single Play provides one-off events, practice runs, and time trials on unlocked tracks. Two players can race head-to-head in split-screen Versus Mode, with horizontal or vertical layouts available in the options. The initial roster includes eight selectable podracers, with further pilots and courses opened through tournament progress. Across its 13 tracks, the PS2 game visits locations including Tatooine, Mon Calamari, Sullust, and Gamorr, using the Star Wars setting for varied terrain and obstacles rather than recreating a single movie race.
As a PlayStation 2-exclusive sequel at launch, Star Wars: Racer Revenge refined its series’ take on podracing with a more combat-oriented championship and an emphasis on unlocking and upgrading racers. It later appeared through PlayStation digital releases on newer Sony systems, but the original version remains a focused early-2000s console racer: a single-player career built around speed, engine management, risky turns, and the rivalries of the galactic podracing circuit.
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Details
- Developer
- Rainbow
- Publisher
- LucasArts
- Genre
- Racing & Driving
- Players
- 2
- Release Date
- February 11, 2002
- System
- PS2