About
Rune: Viking Warlord for PlayStation 2 is a third-person action-adventure from Human Head Studios, published by Take-Two Interactive in North America in July 2001. It adapts the 2000 Windows game Rune for Sony's console, carrying its Norse-mythology setting, single-player quest and brutal close-quarters combat into the PS2 library. Players control Ragnar, a young Viking warrior drawn into a struggle between Odin and Loki as the threat of Ragnarok grows. The PS2 release uses the Viking Warlord title to distinguish this console version of the game, which later reached European territories that autumn.
Ragnar's journey begins with his induction into the Odinsblade, an order entrusted with protecting the runestones that restrain Loki. A raid led by the Viking Conrack sets the story in motion, leaving Ragnar to survive and pursue the forces working toward the world's destruction. The campaign moves through villages, caverns, forts, temples and supernatural realms inspired by Norse fantasy rather than attempting a literal retelling of myth. Ragnar encounters hostile Vikings alongside monsters, goblins, undead enemies and other dangerous inhabitants of the game's world as his route gradually takes him closer to Loki's plans.
Combat is built around melee weapons and spatial movement. Ragnar can use swords, axes, and hammers or maces, with each family offering weapons that grow more formidable as the adventure progresses. Direction and movement shape attacks: he can slash, swing overhead, or thrust, while repeated blows can lead into a spinning strike. Weapons can also be thrown, adding a risky ranged option to encounters otherwise fought at close range. Early one-handed weapons can be paired with shields, whereas the larger two-handed tools trade that protection for heavier offense. Fallen enemies can leave behind more improvised objects as well, including torches and body parts that Ragnar can pick up and wield.
Exploration complements the fighting. The PlayStation 2 controls let Ragnar run, strafe and look around 3D environments, jump toward ledges to pull himself up, crouch, and swim through underwater passages. The heads-up display tracks health, shield durability and Rune Power; an additional breath meter appears underwater. Collectible runes build the resource needed for weapon-specific Rune Powers, temporary special abilities tied to the equipment in Ragnar's hands. Defeating enemies also raises Bloodlust. When that gauge fills, Ragnar enters a Berserk state in which incoming damage is absorbed by Bloodlust instead of immediately reducing his health, encouraging players to keep the pressure on during crowded battles.
The game is largely a directed, level-based adventure, but it does not require Ragnar to eliminate every creature before moving ahead. Players use movement, environmental routes and key encounters to progress, while weapon choice and timing determine how safely they handle the next fight. This structure gives its quest a blend of platforming-style navigation and hack-and-slash action. The underlying story also leaves room for a late decision concerning the final runestone, giving Ragnar's confrontation with Conrack and Loki more than one possible conclusion.
Rune: Viking Warlord also includes competitive multiplayer for PS2. Standard multiplayer options support direct combat, and the game accommodates more players with Sony's Multi Tap accessory. Its console version is closely related to the PC original rather than being a remake, though it has PS2-specific additions such as extra maps and enemies. That relationship matters for the series: the original Rune had already established Human Head's action-focused Viking world, while this port gave PlayStation 2 owners a dedicated version of Ragnar's campaign. Its combination of mythic fantasy, throwable weaponry, shields, climbing and an on-screen Bloodlust system makes it a distinctive early-console take on third-person melee action.
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Details
- Developer
- Take 2 Interactive
- Publisher
- Human Head Software
- Genre
- Other Adventure
- Players
- 1-2
- Release Date
- July 27, 2001
- System
- PS2