Prince of Persia : The Two Thrones box art
PS2

Prince of Persia : The Two Thrones

2005 · Ubisoft · Platformer · 1 player

About

Prince of Persia: The Two Thrones brings the Sands of Time trilogy back to Babylon for its decisive third chapter. The Prince returns from the Island of Time with Kaileena, hoping at last to find peace at home. Instead, Babylon is under siege, the streets are hostile, and an old enemy’s plot unleashes the Sands once more. Separated from everything familiar and hunted through his own city, the Prince must fight to reclaim his kingdom while confronting what the Sands have begun to turn him into.

This PlayStation 2 adventure moves through a grand, war-torn Babylon built for momentum. The Prince runs along walls, leaps between high ledges, climbs towers, balances across poles, and threads his way through traps and crumbling routes. New wall-mounted springboards open up sharp changes of direction, making vertical escapes and rooftop paths feel especially dynamic. Exploration is continually about reading the space ahead, then linking precise jumps, climbs, swings, and wall runs into a clean route through the city.

Stealth is given a starring role through the Speed Kill system. From a concealed perch or a position behind an enemy, the Prince can begin a cinematic takedown that depends on well-timed button presses. Success turns an encounter into a swift, controlled elimination; a missed cue leaves the Prince to finish the fight in the open. The same sense of timing carries into several larger confrontations, so the game often rewards patience, positioning, and attention as much as quick reactions.

When stealth gives way to combat, The Two Thrones keeps the series’ agile, weapon-driven style. The Prince fights with the Dagger of Time and can pick up secondary weapons, use them alongside the dagger, throw them, or replace them as they wear out. Sand powers return as a crucial safety net and tactical tool, allowing time manipulation when a leap, trap, or battle goes wrong. Disabling Sand Gates also prevents enemies from drawing reinforcements and expands the Dagger’s supply of power for the challenges ahead.

The game’s defining twist is the Dark Prince, the corrupted other side born from the Sands’ influence. At story-set moments, control shifts to this more aggressive form, whose Daggertail acts as both a mid-range weapon and a traversal tool. It can lash at foes, pull objects from walls, and swing the Dark Prince across wide gaps. These sequences have their own pressure: his health steadily drains, and collecting Sand is essential to staying alive. The Prince’s internal struggle is not just part of the story; it changes the rhythm of play.

Babylon gives the journey a different scale from the enclosed strongholds of earlier chapters. Its sunlit rooftops, packed streets, sewers, workshops, palace spaces, and hanging gardens create a city in crisis rather than a single maze. Farah returns to the story in this altered timeline, supporting the Prince with her bow as their relationship develops anew. Between acrobatic routes, combat arenas, and dramatic escapes, the adventure keeps pushing forward through a setting shaped by invasion and the consequences of the Prince’s past choices.

The pace occasionally breaks into dangerous chariot runs, where the focus shifts from careful climbing to surviving a high-speed charge through Babylon. These sequences demand quick steering around hazards while enemies close in, adding a loud, direct burst of action between the platforming and duels. Elsewhere, hidden side routes offer health upgrades, while Sand chests, Sand Gates, and collectible sand charges provide reasons to look beyond the obvious path.

Prince of Persia: The Two Thrones is a fitting conclusion to the original Sands of Time trilogy on PS2: part acrobatic platformer, part action adventure, and part story of a hero trying to master himself. It brings together the fluid movement and time powers associated with The Sands of Time with the dual-weapon combat of Warrior Within, then adds Speed Kills, chariot action, and the Dark Prince’s distinctive Daggertail. For players seeking a cinematic 2005 action game built around movement, timing, and a dramatic return to Babylon, this is the Prince’s final PS2-era reckoning.

Gallery

Prince of Persia : The Two Thrones — Box front
Box front
Prince of Persia : The Two Thrones — Box back
Box back
Prince of Persia : The Two Thrones — Title screen
Title screen
Prince of Persia : The Two Thrones — Screenshot
Screenshot

Details

Developer
Ubisoft
Publisher
Ubisoft
Genre
Platformer
Players
1
Release Date
December 1, 2005
System
PS2

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