LEGO Star Wars : The Video Game box art
PS2

LEGO Star Wars : The Video Game

2005 · Traveller's Tales · Other Adventure · 1-2 players

About

LEGO Star Wars: The Video Game is the original Traveller’s Tales LEGO Star Wars game for PlayStation 2, published by Eidos Interactive in 2005. It turns the prequel trilogy into a deliberately comic action-adventure: Star Wars: Episode I – The Phantom Menace, Episode II – Attack of the Clones, and Episode III – Revenge of the Sith are retold with wordless LEGO figures, physical slapstick, and scenes built from bricks. This is the first game in the series, rather than the later compilation LEGO Star Wars: The Complete Saga.

Its Story Mode is arranged around the three prequel films. The Phantom Menace and Revenge of the Sith each provide six chapters, while Attack of the Clones has five; opening the game’s first chapter lets the player begin unlocking chapters from the other episodes. The levels condense major scenes into combat, simple environmental puzzles, platforming, and occasional vehicle sequences. Their simplified retellings keep the films’ broad progression while making room for jokes, destructible props, and small LEGO-built interactions. Once the main chapters have been completed and their True Jedi requirements met, the game also opens a bonus chapter based on the opening of A New Hope.

The PS2 game is designed for one or two players. Two local players can share a level, and the active characters can work together while using different skills. A Jedi or Sith can wield a lightsaber, deflect shots, double-jump, and use the Force to manipulate LEGO objects; blaster characters can fire and use grapple points; protocol and astromech droids open their respective doors; small characters can enter tight spaces; and certain characters make unusually high jumps. These specialties turn many puzzles into an exercise in choosing the right figure, not in fighting through a difficult enemy encounter.

There are no traditional lives or game-over state. Each character has four hearts, and losing them breaks the minifigure apart, returns the player to the action, and costs some of the LEGO Studs collected. Studs are the game’s currency: they are scattered through stages, gained from defeating enemies, and often revealed by breaking or rebuilding scenery. They can be spent in the hub to unlock characters, hints, and extras, giving even straightforward Story Mode runs a reason to revisit levels. Progress is therefore measured as much by expanding the collection as by simply reaching each chapter’s ending.

Dexter’s Diner is the PS2 version’s central hub. Its doors lead to the available chapters, its counter is the shop, and its parking lot displays vehicles assembled by finding every Minikit Canister in a level. Each on-foot chapter hides ten canisters; completing a set builds a vehicle for the collection. The diner also makes the game’s progress feel tangible, since purchased characters can appear there and collected vehicles fill out the parking area.

Free Play is the core of the game’s replay structure. Clearing a scene in Story Mode opens it for a return visit with unlocked characters, who can be switched to access abilities unavailable in the original story team. That opens secret areas and makes it possible to pursue remaining Studs, Canisters, and True Jedi status; Story cutscenes do not play during these repeat runs. Vehicle stages are the important exception: they do not offer Free Play. The character roster is unlocked through normal progression and purchases at Dexter’s Diner, with console versions built around the prequel-era cast and a few A New Hope rewards.

This PS2 release should not be conflated with the Game Boy Advance version. The handheld game uses an isometric, single-player format, has its own progression and character count, and uses Death Star plans in place of the console game’s Minikit collection. Nor is it The Complete Saga, the 2007 follow-up compilation that combines this game with LEGO Star Wars II: The Original Trilogy and revises or expands some content. The PS2 original covers the prequel trilogy first, with only its unlockable A New Hope bonus as a preview of the original trilogy.

The result is a compact, family-oriented Star Wars game whose comedy and co-operative puzzle design established the template for many later Traveller’s Tales LEGO releases. Its short chapters, forgiving failure system, collectable-driven replay, and character-specific exploration make the first completion only part of the experience: the longer-term goal is returning with a broader roster to uncover what the initial story teams could not reach.

Gallery

LEGO Star Wars : The Video Game — Box front
Box front
LEGO Star Wars : The Video Game — Box back
Box back
LEGO Star Wars : The Video Game — Title screen
Title screen
LEGO Star Wars : The Video Game — Screenshot
Screenshot

Details

Developer
Traveller's Tales
Publisher
Eidos Interactive
Genre
Other Adventure
Players
1-2
Release Date
April 2, 2005
System
PS2

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