About
Gran Turismo 3: A-spec for PlayStation 2 is Polyphony Digital’s 2001 racing simulation, published by Sony Computer Entertainment. As the third main Gran Turismo game and the series’ first release on Sony’s sixth-generation console, it moves the familiar collect-and-compete formula to PS2 hardware. The focus is on licensed road and race cars, careful driving, and building a garage that can meet increasingly demanding events rather than simply choosing a vehicle and racing through a fixed championship.
The central Gran Turismo Mode campaign begins with a modest credit balance and makes progress depend on licence tests, purchases, prize cars, and race winnings. Licences open access to more events, while championships and individual races range from short contests to endurance challenges. Winning expands a player’s funds and garage, allowing a cheaper production car to become a contender through sensible upgrades. The game’s manufacturer dealerships are organized by country, making the hunt for a suitable machine part of the progression as requirements shift between events.
Vehicle preparation matters throughout the PS2 game. Players can buy parts, install or remove them to comply with event regulations, and adjust a car’s setup for its role. Power, weight, drivetrain, tyres, suspension, braking, gearing, and traction all affect how a machine behaves on the road or dirt. The driving model therefore rewards braking points, smooth steering, throttle control, and learning the different strengths of front-, rear-, and four-wheel-drive cars. A compatible controller is sufficient, while force-feedback wheel support gives steering inputs a more dedicated racing feel.
Gran Turismo 3: A-spec includes roughly 180 vehicles, a deliberately smaller roster than Gran Turismo 2 but one presented with detailed specifications and distinct handling. The selection spans everyday hatchbacks and sports cars, tuned specials, rally machinery, touring-style racers, and high-performance prize vehicles. Car condition is also part of the simulation: mileage can affect engine output, and GT Auto services such as an oil change can restore or improve performance. These systems encourage players to return to an owned car, refine it, and decide whether to spend credits on more parts or on a new model.
Its courses mix fictional circuits with real-world-inspired locations and different surfaces. Laguna Seca provides a real California venue, while Côte d’Azur draws heavily on Monaco’s street-course character; other events take place on invented road circuits, city routes, test facilities, and rally stages. The game offers 19 main courses, with many available in reverse, so direction can change the braking references and rhythm of a known circuit. Asphalt, wet conditions, and dirt events ask for different car choices and driving approaches instead of treating every race as the same type of sprint.
For immediate play away from the career garage, Arcade Mode offers single races, time attack, free running, two-player competition, and staged course groups that unlock through completion. It can also load a saved Gran Turismo Mode garage from a memory card. The campaign’s licence challenges likewise serve as focused driving exercises, asking for clean launches, precise braking, cornering, and lap times before higher-level competition becomes available. This balance lets Gran Turismo 3: A-spec work as both a structured PS2 motorsport career and a place to practise a favourite car and circuit.
Gran Turismo 3: A-spec was developed under the working title Gran Turismo 2000 during the PlayStation 2’s early years. It is distinct from Gran Turismo Concept, a shorter later companion release built around show-car material, and from the fuller series sequel Gran Turismo 4, which arrived several years afterward. Within the main series, GT3 marks the transition from the original PlayStation games to a PS2 presentation while retaining the licence tests, credits, dealerships, tuning, and long-term garage building that define Gran Turismo.
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Details
- Developer
- Polyphony Digital
- Publisher
- Sony Computer Entertainment
- Genre
- Racing & Driving
- Players
- 1-6
- Release Date
- July 9, 2001
- System
- PS2