About
X-Men: Next Dimension for PlayStation 2 is a 3D fighting game released in North America on October 15, 2002. Developed by Paradox Development and published by Activision, it continues the studio's X-Men: Mutant Academy line while moving the series from its earlier PlayStation presentation into larger polygonal arenas. The PS2 game assembles Marvel's mutant heroes and adversaries for one-on-one contests, with comic-inspired character designs and a storyline narrated by Patrick Stewart as Professor Charles Xavier.
Combat combines standard punches and kicks with character-specific mutant powers. Fighters can link normal attacks into preset ground strings, launch opponents for aerial follow-ups, use throws, and counter an incoming attack with a well-timed reversal. Each combatant also has special techniques and several super attacks. Building energy through offense makes those stronger moves available, while the segmented super meter lets players shift stored power between its sections. The system gives close-range brawlers, projectile users, and characters with unusual abilities distinct ways to approach a match.
The PlayStation 2 roster contains 24 playable characters, mixing established X-Men with figures from their rogues' gallery and unlockable combatants. Familiar names including Cyclops, Storm, Wolverine, Beast, Nightcrawler, Phoenix, Forge, Magneto, Mystique, Sabretooth, and Juggernaut bring their own move sets to the arena. Repeated play can open additional fighters, costumes, and other extras, giving Arcade, Survival, and Story sessions reasons to revisit the cast. Two players can meet in local Versus matches, while Practice offers a place to explore attacks and combinations.
Its arenas make the shift to 3D central to the action. Battles take place across multi-level settings based on X-Men locations, including the X-Mansion, the Danger Room, the Savage Land, and the Morlock tunnels. Players can drive an opponent into parts of the scenery or send them over a ledge into another section of the same stage, changing the surroundings without ending the bout. The result is a fighting game where positioning near break points and interactive objects can matter alongside the usual contest of timing, spacing, and meter use.
Story Mode ties a sequence of fixed and selected character battles together with pre-rendered scenes. Bastion and the Prime Sentinels become the immediate threat after an attack on the X-Mansion, leading the X-Men to pursue answers across several locations. The campaign does not simply assign one chosen fighter to every encounter; control changes at points in the story, and some battles allow a choice from a limited group. The plot eventually brings the X-Men into contact with Magneto and the Brotherhood as the larger Sentinel crisis develops.
X-Men: Next Dimension arrived on PlayStation 2 and GameCube at the same time, with an Xbox release following that year. The core PS2 release is its own version of the game: Team Battle and Time Attack were GameCube additions, while Pyro and an extra stage were associated with the Xbox edition. For the PS2 library, Next Dimension stands as Paradox Development's ambitious follow-up to X-Men: Mutant Academy 2, pairing a broad early-2000s Marvel roster with cinematic story scenes and stage-spanning 3D fights.
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Details
- Developer
- Paradox Development
- Publisher
- Activision
- Genre
- Fighting
- Release Date
- October 15, 2002
- System
- PS2