About
Dragon Ball Z: Budokai Tenkaichi 2 for PlayStation 2 is a 2006 arena fighting game developed by Spike, released in Japan as Dragon Ball Z: Sparking! NEO. It is the second entry in the Budokai Tenkaichi line, following the 2005 PlayStation 2 game rather than the separate, more traditional Dragon Ball Z: Budokai fighting series. Bandai handled the Japanese release, while Atari published the PlayStation 2 edition in North America; Namco Bandai published it in Europe. Built around characters and battles from Akira Toriyama's Dragon Ball universe, the game presents fast one-on-one combat in wide, three-dimensional arenas.
A behind-the-character camera distinguishes Budokai Tenkaichi 2 from a side-on fighting game. Fighters can run, fly, rise and dive through the arena, trade close-range strikes, evade incoming attacks, and fire signature energy techniques after charging Ki. Each combatant brings a different selection of attacks and transformations, so a match can shift as a Saiyan changes form or a player spends energy on a powerful Blast. The emphasis is on recreating the mobility and sudden long-range clashes of the animated battles as much as on learning conventional combo strings.
The PlayStation 2 game has a large selection of Dragon Ball characters and forms, ranging from central figures such as Goku, Vegeta, Piccolo, Frieza, Cell and Majin Buu to supporting characters and villains from across the licensed material. Its battlefields are expansive enough for aerial pursuits and ranged exchanges, and many can be damaged during a fight. Those locations include familiar settings such as tournament arenas, rocky wilderness and other places associated with the series, giving the roster room to move instead of confining every encounter to a flat ring.
Dragon Adventure is the principal solo mode. It retells major confrontations beginning with the Saiyan conflict and continues through later Dragon Ball Z material, while also drawing on Dragon Ball GT and selected movie-related content. Before and after some battles, scenes frame the next encounter; the mode also uses free-roaming segments where players can explore a map and look for items such as Dragon Balls. Alternate situations and conditional battles give the mode room to depart from a strictly linear retelling, allowing matchups that the original story did not always stage.
Away from the campaign, Dragon Ball Z: Budokai Tenkaichi 2 on PS2 offers versus play for two players, training and tournament options. World Tournament events turn the familiar ring-out rules into an extra consideration: flying keeps a fighter aloft, but touching down outside the arena can still cost the match. The game also supports team-based battles in which players assemble a group and change fighters during combat. Character development is tied to items and upgrades, encouraging players to adjust a favourite fighter's capabilities instead of treating every unlocked combatant as identical.
The PlayStation 2 version arrived before the Wii edition and uses the DualShock controller rather than the Wii Remote and Nunchuk motion-control scheme. Both versions share the core arena-fighting design, but the PS2 release is the original console version associated with the 2006 launch and its controller-based handling. For fans exploring the series' PlayStation 2 era, Budokai Tenkaichi 2 sits between the first game and the 2007 Budokai Tenkaichi 3, expanding the earlier formula with a broader story presentation, larger-scale battles and a deep lineup of Dragon Ball fighters.
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Details
- Developer
- Spike Chunsoft
- Publisher
- Bandai Namco
- Genre
- Fighting
- Players
- 1-2
- Release Date
- November 7, 2006
- System
- PS2