About
Dawn of Mana for PlayStation 2 is Square Enix’s 2006–2007 action-adventure entry in the Mana series. Released in Japan as Seiken Densetsu 4 in December 2006 and brought to North America in May 2007, it forms part of the World of Mana project. The game takes the series’ fantasy motifs into a fully three-dimensional adventure, putting a young fighter named Keldy at the center of a crisis surrounding the Mana Tree.
The story begins on Illusia, where Keldy and the Mana Maiden Ritzia are drawn into an attack connected to the great tree. After a catastrophe unleashes dark power and changes the island, Keldy sets out across Fa’Diel with the fairy Faye. Their journey carries them through the nations of Jadd, Topple, Ishe, Wendell, and Lorimar as they pursue the forces behind the disaster and seek a way to restore what was lost.
Rather than using a party-based format, Dawn of Mana is a single-player game built around direct movement and real-time combat. Keldy can run, roll, and jump while using the unusual vine attached to his arm in several ways. It becomes a sword for close attacks, a whip for grabbing and moving targets, and a slingshot for firing collected stones. Faye accompanies him for much of the quest and supplies selectable magic, giving fights both melee and spell-based options.
The PlayStation 2 game’s defining system is its object-driven combat. Enemies, scenery, and loose objects can be picked up or struck, then thrown into one another. This interaction is central to the Mono system: startling an opponent with a nearby impact can send it into Panic, making it more vulnerable and rewarding effective follow-up attacks. The physics-based approach also lets players use objects creatively while clearing battles and navigating environments.
Progress is structured as a prologue followed by eight chapters. Keldy and Faye gain short-term strength during a chapter, while performance and optional discoveries can earn emblems that persist beyond it. Completing chapters is not the only activity: the separate Challenge Arena offers timed encounters, and pets found in eggs can join Keldy there. This chapter-based design gives the game an emphasis on replaying areas for stronger results and uncovering extra rewards.
Dawn of Mana stands apart from earlier Mana games through its 3D presentation and reliance on interactive physics. It was directed and produced by Mana creator Koichi Ishii, with a score led by Kenji Ito and contributions from Tsuyoshi Sekito and Masayoshi Soken. For players exploring the PlayStation 2 era of Square Enix’s catalog, it is a distinct interpretation of the series’ recurring Mana Tree mythology, combining action, environmental interaction, and a self-contained fantasy quest.
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Details
- Developer
- Square Enix
- Publisher
- Square Enix
- Genre
- JRPG
- Players
- 1
- Release Date
- May 22, 2007
- System
- PS2