About
Marvel Nemesis: Rise of the Imperfects for Nintendo DS brings Electronic Arts' 2005 Marvel fighting-game project to Nintendo's dual-screen handheld. Published by EA and developed for DS by Sensory Sweep Studios, it arrived in North America in October 2005, shortly after the home-console release, with PAL territories following later that month. This is a 3D, one-on-one arena fighter rather than a scrolling superhero adventure, built around short clashes between familiar Marvel combatants and the original adversaries created for the Marvel Nemesis setting.
The central hook is the Imperfects, a group of characters made for this project to stand opposite Marvel's established heroes and villains. Players can take control of recognisable figures from the Marvel universe, including Spider-Man, Wolverine, Iron Man, Venom, Storm, Magneto, Elektra, Daredevil, the Thing and the Human Torch, while also encountering members of the Imperfects such as Paragon, Johnny Ohm, Brigade, Solara, Fault Zone, Hazmat and Wink. The matchup gives the game its title: familiar comic-book powers and personalities are placed in confrontations with a new team introduced through the game and its related comic-book material.
Matches take place in enclosed 3D arenas, where positioning matters alongside direct attacks. Each fighter has an individual ability set reflecting their character, so selecting a character changes the kinds of attacks and powers available during a bout. The format keeps the focus on head-to-head combat: move around the stage, pressure the opponent with attacks and special techniques, and work toward defeating the other fighter. The DS version presents that formula in a portable form, with its own arenas, modes and features rather than simply being treated as the same release as the console editions.
Single-player play is organized around a story mode, letting players work through a sequence of fights while opening additional content. Completing this mode can unlock playable characters, arenas and collectible awards, giving the campaign a progression path beyond a single exhibition match. For a more immediate fight, the game also offers versus options against the computer or another player. Those choices make it possible to sample a particular pairing, practice with a character's moves, or return to the wider story-driven set of battles.
Marvel Nemesis: Rise of the Imperfects belongs to a brief mid-2000s partnership between Marvel and Electronic Arts and is closely associated with the new Imperfects cast created for that initiative. Its Nintendo DS release is notable as a distinct handheld adaptation from Sensory Sweep Studios, not the work of the teams behind the PlayStation 2, Xbox and GameCube versions. For players exploring Marvel games on Nintendo DS, it captures an era when the publisher paired well-known heroes and villains with a purpose-built group of challengers for an arena-fighting crossover.
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Details
- Developer
- EA Canada
- Publisher
- Electronic Arts
- Genre
- Fighting
- Players
- 1
- Release Date
- October 28, 2005
- System
- NDS