About
Ogre Battle 64: Person of Lordly Caliber for Nintendo 64 is Quest's 1999 tactical role-playing game, released in North America by Atlus in 2000. It is the Nintendo 64 entry in the Ogre Battle saga, retaining the series' blend of large-scale campaigning, character development, and political fantasy while giving its armies a fully three-dimensional presentation. The story takes place in Palatinus, where newly commissioned officer Magnus Gallant sees the oppression of the southern province and becomes involved with a growing revolution against its ruling powers.
Rather than moving one hero across a grid one turn at a time, the player organizes Magnus's battalion into small units and sends those units across broad maps in real time. A unit can contain up to five members, with its leader and formation affecting how it operates when it meets an enemy force. Missions generally ask the Blue Knights to seize an enemy stronghold, protect a position, or defeat a key opposing unit. The field-map view emphasizes deployment, routes, and the timing of movements, while clashes shift to a separate battle view where the two assembled groups exchange attacks automatically.
Army management is central to the Nintendo 64 game. Human and non-human recruits belong to classes that shape their equipment, abilities, statistics, and battle roles, and many characters can change class when they meet the needed conditions. Positioning members within a unit matters as well, because front and rear ranks are suited to different attacks and defenses. The player can create, reorganize, and dispatch several squads at once, making preparation as important as the immediate contest for towns and fortresses. If Magnus falls in battle, the campaign ends, giving the commander a particular strategic importance.
Ogre Battle 64 also makes choices outside combat part of its campaign. Magnus's conduct and decisions affect the Chaos Frame, a measure connected to how the population views his revolution, and the story can proceed toward different endings. His journey begins with the conflict in Palatinus but expands through encounters with neighboring powers, the Holy Lodis Empire, and supernatural threats. This combination of a directed chapter-based story and variable outcomes lets the political consequences of military success carry through the adventure instead of treating each battlefield as an isolated scenario.
Quest developed Ogre Battle 64 after earlier series releases including Ogre Battle: The March of the Black Queen and Tactics Ogre. Nintendo published the original Japanese Nintendo 64 edition in July 1999; Atlus handled the North American version, which arrived the following year and added Controller Pak saving. The game later reached new territories through Wii Virtual Console in 2010 and Wii U Virtual Console in 2017. Its N64 campaign remains distinctive for putting a party-based class system, multiple simultaneous units, and branching narrative decisions into a real-time tactical framework.
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Details
- Developer
- Quest
- Publisher
- Atlus
- Genre
- Tactical RPG
- Players
- 1
- Release Date
- October 7, 2000
- System
- N64