Indiana Jones and the Infernal Machine box art
N64

Indiana Jones and the Infernal Machine

2000 · Factor 5 · Other Adventure · 1 player

About

Indiana Jones and the Infernal Machine for Nintendo 64 is a single-player 3D action-adventure released in North America in December 2000. Published by LucasArts and developed for the console in conjunction with Factor 5, it brings the fedora-wearing archaeologist into a globe-spanning Cold War mystery. The N64 game is an enhanced console version of LucasArts' earlier PC adventure, with changes to its graphics, lighting, sound, controls, and play systems tailored to Nintendo's hardware.

The story takes place in 1947, after World War II, when Indiana Jones is drawn back from archaeological work by his old friend Sophia Hapgood of the CIA. Soviet physicist Gennadi Volodnikov is searching the ruins associated with the Tower of Babel for the Infernal Machine, an ancient device said to open a route to another dimension called the Aetherium. Indy must find the scattered components before the Soviets can assemble the machine, turning the hunt into a race across dangerous ruins and remote locations.

From a third-person view, players guide Indy through 17 chapters that combine exploration, environmental puzzles, platforming, and combat. Progress often depends on reading a space carefully: working out switches and mechanisms, finding objects, judging jumps, and using routes that involve climbing, swimming, crawling, ropes, or the whip. The campaign's puzzle-solving is joined by set-piece travel sequences, including white-water rafting, a jungle jeep pursuit, and a mine-car ride, so the journey changes pace as Indy moves between major sites.

Indy's bullwhip remains both an adventurer's tool and a weapon. He can also use his pistol and collect era-appropriate firearms and explosive equipment, while confronting Soviet forces, creatures, and mechanical or otherworldly threats. Finding the parts of the Infernal Machine is more than a story objective: each recovered piece grants an ability needed for later sections. Treasures hidden through the stages contribute to the returning Indy Quotient score, rewarding players who search beyond the most direct route.

Indiana Jones and the Infernal Machine on N64 was built around the Nintendo 64 controller rather than simply reproducing the PC interface. The analog stick handles camera-relative movement, while the C buttons can keep selected items at hand; the console edition also includes lock-on targeting. An Expansion Pak can be used for a higher-resolution display. These platform-focused revisions distinguish the Nintendo 64 release from the keyboard-and-mouse PC version while preserving the same large-scale adventure and core story.

The expedition visits Babylonian ruins, the Tian Shan mountain region, and Mesoamerican locations among other hazardous destinations, giving the game a serial-adventure structure rooted in the Indiana Jones series. Its premise pairs archaeological mysteries with an early Cold War confrontation and an increasingly fantastical threat. For Nintendo 64 players, Infernal Machine stands as the series' full 3D console action-adventure of its era: an extended solo quest where navigation, puzzle solving, whip work, and firefights all serve the search for the machine's missing pieces.

Gallery

Indiana Jones and the Infernal Machine — Box front
Box front
Indiana Jones and the Infernal Machine — Box back
Box back
Indiana Jones and the Infernal Machine — Title screen
Title screen
Indiana Jones and the Infernal Machine — Screenshot
Screenshot

Details

Developer
Factor 5
Publisher
LucasArts
Genre
Other Adventure
Players
1
Release Date
December 15, 2000
System
N64

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