Crash of the Titans box art
GBA

Crash of the Titans

2007 · Amaze Entertainment · Platformer · 1-4 players

About

Crash of the Titans for Game Boy Advance is a 2007 action platform game developed by Amaze Entertainment and published under the Sierra label. This handheld entry in the Crash Bandicoot series adapts the Titans premise as a 2D side-scrolling adventure rather than a direct conversion of the home-console game. Neo Cortex corrupts the tiki power of Wumpa Island to create an army of enormous mutants, leaving Crash Bandicoot to cross the island, disrupt Cortex's plan, and prevent the Doominator robot from being used against the world he calls home.

The central idea is that Crash can turn an enemy's strength back on Cortex. He moves through stages by running, jumping, punching, and smashing objects, but the Titans are more than ordinary obstacles. After weakening one of the large mutants, Crash can climb aboard and jack it, temporarily taking command of its combat abilities. Choosing when to fight on foot and when to seize a Titan gives the side-scrolling action a different rhythm from a straightforward brawler, while the creatures' powers are needed to overcome tougher opponents and move toward the final confrontation.

Wumpa Island supplies the setting for six locations filled with enemies, breakable scenery, and collectibles. Wumpa Fruit, tiki masks, and other pickups encourage players to explore the paths around them as they advance through the campaign. The game keeps its perspective fixed to the side and presents Crash's familiar cartoon world in a format designed for the Game Boy Advance, emphasizing quick encounters, platform jumps, and short stretches of combat instead of the 3D traversal used by several other versions of Crash of the Titans.

Crash's acrobatic moves are as important as his attacks. Jumps let him negotiate gaps and elevated routes, while his close-range strikes create openings to hijack the Titans that block the way. Once he has control of one, its abilities can be used against other monsters, making the right target a practical part of progression rather than simply a temporary power-up. The adventure ultimately builds toward Neo Cortex and the Doominator, tying the level-by-level journey to the attempt to restore Wumpa Island.

Although it shares a name and broad villainous scheme with the PlayStation 2, Wii, Xbox 360, PSP, and Nintendo DS releases, the Game Boy Advance version is its own production. Amaze Entertainment made the handheld version, while Radical Entertainment handled the principal console game, so its 2D structure and side-view presentation should not be mistaken for a scaled-down copy of the console design. That distinction makes Crash of the Titans a notable late-era Game Boy Advance installment: it brings the series' 2007 shift toward fighting and monster control to a portable format with a distinct layout and development team.

The game supports one or two players, allowing the campaign's action to be shared in addition to being played solo. Its combination of cartoon platforming, hand-to-hand combat, collection goals, and Titan hijacking places it within the broader Crash Bandicoot tradition while giving this GBA release a specific identity. For players exploring the series on Nintendo's handheld, Crash of the Titans offers a compact Wumpa Island quest built around the recurring challenge of defeating Cortex's creations by taking control of them.

Gallery

Crash of the Titans — Box front
Box front
Crash of the Titans — Box back
Box back
Crash of the Titans — Title screen
Title screen
Crash of the Titans — Screenshot
Screenshot

Details

Developer
Amaze Entertainment
Publisher
Sierra
Genre
Platformer
Players
1-4
Release Date
October 12, 2007
System
GBA

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