GigaWing 2 box art
Dreamcast

GigaWing 2

2001 · Takumi · Shoot 'em Up · 1-4 players

About

The third game in the Takumi/Capcom arcade shooter trilogy, Giga Wing 2 was originally designed for the Naomi arcade system and later ported to the Dreamcast. It is a top-down, vertical-scrolling shoot-em-up featuring four-player simultaneous action, high-res 3D graphics, and an orchestral score. There are four characters to choose from, each with his own storyline and fighter/spaceship. Each ship has its own weapon type and speed. Like the previous Giga Wing and Mars Matrix games, gameplay is designed around bullet absorption/reflection mechanics, large numbers of enemies, and giant boss fights. Giga Wing 2 adds the ability to choose from two different bullet reflection powers: reflect force and reflect laser. The reflect force repulses enemy shots, while the reflect laser uses them to charge up a beam weapon.

Gallery

GigaWing 2 — Box front
Box front
GigaWing 2 — Box back
Box back
GigaWing 2 — Title screen
Title screen
GigaWing 2 — Screenshot
Screenshot

Details

Developer
Takumi
Publisher
Capcom
Genre
Shoot 'em Up
Players
1-4
Release Date
May 16, 2001
System
Dreamcast

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