About
Crazy Taxi 2 for Dreamcast is Sega and Hitmaker’s 2001 arcade driving sequel, returning to the series’ simple but demanding task: collect fares and get them to their destinations before the clock runs out. Rather than racing around a closed circuit, each run turns a busy city into a route-planning challenge. A passenger signals for a cab, names a destination, and expects a fast, dramatic ride through traffic, intersections, shortcuts, and anything else standing between the taxi and its payoff.
The basic objective remains immediate and score-driven. Pick up customers, follow the destination marker, and deliver them quickly enough to earn money and extend the action. Time is the governing pressure in the arcade-style rules, while other settings offer fixed-length sessions. The appeal comes from learning a city’s landmarks and finding routes that the on-screen direction arrow may not reveal: a risky turn, an open stretch of road, or a shortcut can turn an ordinary fare into a lucrative one.
Crazy Taxi 2 builds on the driving techniques associated with the first game. Fast starts, drifts, and close calls help keep momentum high and can earn extra tips, so successful driving is about more than simply holding the accelerator. The sequel’s signature addition is the Crazy Hop, which lets a cab make a short hydraulic jump. It can clear traffic and low obstacles or open up a quicker path, adding another decision to an already frantic trip: use the hop to preserve speed, or save it for a more valuable shortcut ahead.
A major new wrinkle is the ability to carry more than one passenger at once. Taking a group can increase the potential reward, but it also raises the stakes because the fares have to be delivered within the shared time limit. That system gives experienced players a reason to balance risk against reward instead of always accepting the nearest individual customer. The game is still designed for one player, with the score chase coming from personal route knowledge, clean control of the cab, and the willingness to drive aggressively when seconds matter.
The Dreamcast game supplies two fictional, New York-inspired areas: the broader Around Apple and the more compact Small Apple. Both provide dense streets, recognizable destination points, and alternate ways through their layouts, but their different scale makes memorizing them a separate part of the challenge. Four new drivers headline the sequel, while the original game’s drivers can also be unlocked, expanding the familiar roster without changing the central taxi-delivery formula.
Away from the main city runs, Crazy Taxi 2 replaces the original game’s Crazy Box selection with Crazy Pyramid. Its staged driving challenges and mini-games focus on specific skills, including maneuvering, speed, jumping, and vehicle control, and successful completion opens additional content. The Dreamcast release also included online score and replay-sharing functions through the console’s network services, reflecting Sega’s attempt to extend an arcade-style high-score contest beyond a single system.
As the second entry in the Crazy Taxi series, Crazy Taxi 2 preserves the pick-up-and-deliver structure that made its predecessor distinctive while changing how routes can be approached. The Crazy Hop, group fares, new city layouts, and Crazy Pyramid give the Dreamcast sequel its own identity. In 2007, the game was later included in Crazy Taxi: Fare Wars for PSP alongside the first Crazy Taxi, but the 2001 Dreamcast release remains the original version of this particular sequel.
Gallery
Details
- Developer
- Hitmaker
- Publisher
- SEGA
- Genre
- Arcade Racing
- Players
- 1
- Release Date
- June 7, 2001
- System
- Dreamcast