About
Wizardry I-II-III: Story of Llylgamyn is a 1999 Super Famicom compilation of the first three Wizardry scenarios, released in Japan through Nintendo Power. It gathers Proving Grounds of the Mad Overlord, Legacy of Llylgamyn, and The Knight of Diamonds into a single presentation, preserving the deliberate, party-driven dungeon-crawling structure that made the early series so influential.
The opening scenario sends an adventuring company beneath Trebor's castle to recover a stolen amulet and confront the wizard Werdna. Its two follow-ups expand the same kingdom's history: one concerns a realm threatened after the protection of the Knight of Diamonds has been lost, while the other follows a later crisis of natural disasters and a search for a powerful orb. The compilation labels the latter two scenarios in the order Legacy of Llylgamyn and The Knight of Diamonds, rather than the original series order.
Each adventure begins at the edge of town, where players create and maintain a roster of characters before forming a party of up to six. Race, attributes, class, and moral alignment shape a character's strengths and available paths. Fighters, priests, mages, thieves, and bishops establish familiar roles, while demanding attribute and alignment requirements can open routes toward advanced professions such as samurai, lords, and ninjas.
Exploration unfolds from a first-person view through grid-based labyrinths full of secret doors, traps, one-way passages, and hostile encounters. Progress relies on careful mapping, resource management, and knowing when to return to town. Turn-based battles place the party in ordered ranks, so front-line weapons, rear-line spellcasting, defensive choices, and limited spell uses all matter when a fight turns dangerous.
Defeated enemies yield experience and treasure, but the gains must be weighed against the risk of pushing deeper into a dungeon. Equipment improves survivability, magic handles damage, healing, detection, and travel, and character growth gradually enables stronger parties to challenge lower levels. Death, recovery, and party composition remain meaningful parts of the campaign rather than brief setbacks.
The scenarios can be selected from the collection and parties can be moved between chapters, giving the three quests a connected campaign feel. The Super Famicom edition updates the visuals and music associated with the earlier computer and Famicom versions, while retaining the terse menus, monster encounters, and methodical pace of classic Wizardry. It stands as a late console presentation of Llylgamyn's foundational trilogy rather than a newly written fourth adventure.
Gallery
Details
- Developer
- Gung-Ho!
- Publisher
- Media Factory
- Genre
- JRPG
- Players
- 1
- Release Date
- June 1, 1999
- System
- SNES