Super Princess Peach box art
NDS

Super Princess Peach

2006 · TOSE · Logic Puzzle, Platformer · 1 player

About

Super Princess Peach for Nintendo DS is a side-scrolling platform game developed by TOSE and published by Nintendo. It first arrived in Japan in October 2005, followed by a North American release on February 27, 2006 and a European release later that spring. Set in the Mario universe, it reverses the series’ familiar rescue premise: Bowser has captured Mario and Luigi, along with the Mushroom Kingdom’s Toads, and Princess Peach travels to Vibe Island to bring them home. The Nintendo DS game makes Peach the player character for the entire adventure, while retaining the running, jumping, enemy-filled stages associated with 2D Mario-style platformers.

Bowser’s scheme centers on the Vibe Scepter, an artifact whose influence has spread powerful emotions across Vibe Island. Peach is accompanied by Perry, a talking parasol given to her by Toadsworth. Perry is both a companion in the story and a central tool in play. Peach can use the parasol to strike foes, interact with stunned enemies, and obtain help in navigating the island’s hazards. Standard platforming skills still matter: players move through courses, jump over pits, collect coins and items, and look for prisoners and concealed routes while Bowser’s troops obstruct the way.

The defining mechanic is Peach’s set of four Vibe powers, activated through the DS’s touch-screen interface and fueled by a separate Vibe Gauge. Joy lets her rise through the air and create a cyclone, making it useful for crossing gaps and reaching high places. Rage surrounds Peach with fire and changes the impact of her movement, allowing her to break through certain obstructions. Gloom turns her tears into a practical tool for such tasks as watering plants and putting out flames, while Calm restores her health. Gems and certain enemy interactions replenish the gauge, so choosing when to call on a Vibe becomes part of exploring each course.

Vibe Island is divided into eight worlds, each built around multiple stages and a boss encounter. Rescuing the Toads is not merely a background goal: progression toward the final confrontation requires Peach to free the captives encountered along the route, including Luigi later in the journey. The courses mix familiar Mario-series enemies with platform-specific obstacles, and the Nintendo DS hardware is used for more than selecting powers. Some environmental actions call for stylus input on the touch screen, such as manipulating vines, giving the game a distinctive handheld interface alongside its directional-pad platforming.

Coins collected during the quest can be spent in a shop on upgrades for Peach and Perry, including expanded health and Vibe capacity. Further play can unlock bonus stages, minigames, music, puzzles, and Perry’s dream sequences, which gradually reveal more of the parasol’s past. That structure encourages returns to completed worlds to search for missing Toads, extra material, and routes not reached on an initial run. The adventure remains single-player, with the additional minigames placing Toads in the spotlight rather than adding a competitive mode.

Within the Mario series, Super Princess Peach stands apart for building an entire Nintendo DS adventure around Peach’s agency rather than treating her as the objective of Mario’s quest. Its emotional powers are not just a story device; they shape combat, movement, puzzle solving, and the way players read each obstacle. The result is a 2D platforming journey that connects its rescue story, touch-screen features, and collectible-driven progression to a role-reversed trip through Bowser’s Vibe Island stronghold.

Gallery

Super Princess Peach — Box front
Box front
Super Princess Peach — Box back
Box back
Super Princess Peach — Title screen
Title screen
Super Princess Peach — Screenshot
Screenshot

Details

Developer
TOSE
Publisher
Nintendo
Genre
Logic Puzzle, Platformer
Players
1
Release Date
February 27, 2006
System
NDS

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