World Cup 98 box art
GB

World Cup 98

1998 · Tiertex · Football (Soccer) · 1 player

About

World Cup 98 for Game Boy is a football game released in 1998 to accompany the FIFA World Cup in France. Developed by Tiertex Design Studios and published by THQ, it is a distinct handheld adaptation of the same event-based release that also appeared on larger systems. Rather than attempt to reproduce the 3D EA Canada game on Nintendo's monochrome portable, this version uses an isometric view and a compact presentation built for the Game Boy. It is a licensed international football game, but its squads use generic player names rather than the named players found in some other editions.

The action is played from a diagonal perspective, with the field extending across several scrolling screens between the goals. The D-pad moves the currently controlled footballer, while the two face buttons handle the essential attacking and defensive actions. Passing and shooting are directional, so positioning a player and choosing an angle matters when building an attack. On defense, players can switch control, slide for the ball, and use a quicker burst of movement, giving the small control layout a clear division between chasing possession and directing play.

World Cup 98 Game Boy includes an exhibition option for a single match as well as longer competition formats. Tournament play begins with a group stage before moving into elimination rounds, while the Playoffs option starts directly at the knockout bracket. A league mode provides a different season-style structure, and password support lets a player return to an unfinished tournament, playoff run, or league. The selection includes the national sides associated with the 1998 World Cup alongside additional international teams and the fictional THQ Tornados.

Match setup offers more choices than its compact format initially suggests. Players can alter half lengths, turn fouls and their associated cards and penalties on or off, and select action or simulation-style play. Pitch conditions can be set to dry, damp, muddy, or random, with the ball behaving differently on faster or slower surfaces. Before kickoff, a team can be assigned a formation, a broad tactical approach, and defensive, midfield, and attacking coverage. Substitutions, match statistics, score details, and booking information are also available during a game.

The Game Boy release has its own identity within the World Cup 98 family. Its isometric visuals and button-led controls are closer in spirit to Tiertex's earlier handheld FIFA work than to the polygonal presentation on computers and home consoles. It nevertheless retains the central appeal of a World Cup game: choosing a country, navigating a competition format, and trying to reach the final through carefully managed matches. Super Game Boy compatibility also gives the cartridge enhanced colour presentation when used with Nintendo's adapter.

For retro football fans, World Cup 98 on Game Boy captures a specific late-1990s approach to licensed sport on a portable system. The game condenses international tournament football into readable scrolling matches, tactical menus, and password-based progression rather than relying on the visual spectacle of its larger-platform counterparts. Its separate developer, publisher, presentation, and player-name limitations make it important to treat it as its own Game Boy version, not simply as a reduced copy of the better-known EA Sports release.

Gallery

World Cup 98 — Box front
Box front
World Cup 98 — Box back
Box back
World Cup 98 — Title screen
Title screen
World Cup 98 — Screenshot
Screenshot

Details

Developer
Tiertex
Publisher
THQ
Genre
Football (Soccer)
Players
1
Release Date
January 1, 1998
System
GB

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