About
Pac-Man for Atari 5200 brings Atari's maze-chase conversion to the console with a close focus on the familiar rhythm of clearing corridors under pressure. Guide the yellow hero through a single-screen maze, eat every dot, and move on when the board has been emptied. Four ghosts patrol the routes and a collision costs one of the three starting lives, so every turn is a choice between collecting safely and taking a dangerous shortcut.
The maze's side passages connect its left and right edges, offering an escape route but never complete safety because the ghosts can use them too. The 5200 version uses a maze shaped for the television display rather than the arcade game's tall presentation, while retaining the central chase-and-clear structure. Its movement, sound, and intermissions make this a notably fuller home rendition than Atari's earlier 2600 adaptation.
Four large energizers change the balance of a chase. Eating one turns the ghosts blue and briefly lets Pac-Man consume them; taking several during the same powered-up stretch raises the reward from 200 points for the first to 1,600 for the fourth. Once the ghosts begin flashing, their vulnerable time is nearly over, and eaten ghosts return as eyes to the center before joining the pursuit again.
Dots are worth 10 points and energizers 50, while bonus items appear in the middle of the maze for only a few seconds. Cherries, strawberries, oranges, apples, and melons lead into later bonuses including the Atari logo, bell, and key. A bonus Pac-Man is awarded at 10,000 points, giving the score chase a direct effect on endurance as the levels grow more demanding.
The 5200 controller's joystick directs Pac-Man in the four maze directions. The included keypad overlays map the star key to one- or two-player selection and the number-sign key to game level; START begins play, PAUSE stops the action, and RESET returns to the selection screen. In two-player games, the first controller selects the options and starts the game, then play alternates between the two players.
Eight starting levels range from cherries to key, with strawberry, orange, apple, melon, Atari logo, and bell between them. Cherries offers slower ghosts and longer blue periods, while key is the toughest initial setting. Whichever starting point is chosen, clearing a maze advances the difficulty, making route planning, use of the side tunnels, and timing around the remaining energizers increasingly important.
Between selected stages, short comic scenes interrupt the pursuit, echoing the arcade game's lighthearted pauses. Pac-Man on Atari 5200 is therefore both a direct maze game and a conversion shaped around the system's keypad-equipped controller: a score-driven pursuit in which each cleared board tightens the margin for error.
Gallery
Details
- Developer
- Atari
- Publisher
- Atari
- Genre
- Maze
- Players
- 1-2
- Release Date
- November 1, 1982
- System
- Atari 5200