About
Dig Dug Atari 5200 is Atari's 1983 home-console version of Namco's 1982 arcade maze game. Published by Atari as cartridge CX5211, it brings the underground chase of Dig Dug, Pooka, and Fygar to the Atari 5200 SuperSystem. The objective is straightforward but demanding: tunnel through four layers of earth, score points, and clear each round before the enemies catch the player.
Players guide Dig Dug in the four cardinal directions with the 5200 controller's joystick, carving a changing network of tunnels rather than navigating a fixed maze. Any red fire button operates his air pump. A connected Pooka or Fygar swells with repeated pumping until it bursts; releasing the button too soon lets the enemy slowly deflate and resume pursuit. A partly inflated enemy cannot harm Dig Dug, creating a brief chance to slip past it or reposition.
The other major weapon is the set of rocks suspended in the dirt. Digging out the ground beneath a rock makes it fall, so careful timing can crush one monster or an entire line of pursuers. That is risky, because Dig Dug can also be caught beneath the falling rock. The port awards more points for pumping enemies in deeper soil layers, while Fygar is worth extra when inflated from the side. Fygar's fire and both enemies' contact attacks make route planning important.
Pooka, the round goggle-wearing foe, and the fire-breathing dragon Fygar do not always remain confined to tunnels. They can turn into ghostly forms, drift through the dirt, and become vulnerable again on reaching an open passage. A round ends when every monster has been destroyed or escaped. Vegetables that briefly appear at the screen's center provide another scoring opportunity, and the manual notes that they arrive after two rocks have been dislodged. Digging itself, rock drops, enemy defeats, and vegetables all contribute to the score.
This Atari 5200 release has settings tailored to the console. The * key cycles through a beginner setting and 12 increasingly difficult game levels, represented by a teddy bear or a sequence of vegetable symbols; higher choices increase enemy numbers, speed, and danger. The # key selects one or two players, with the controller in jack 1 choosing options and starting play. START begins a game, PAUSE stops and resumes it, and PAUSE followed by RESET returns to the option screen. The standard game begins with three lives, while bonus lives are awarded at 10,000 points, 40,000 points, and each further 40,000-point interval.
Dig Dug Atari 5200 is therefore a distinct early home version rather than the later Atari 7800 release, Famicom conversion, or modern compilation appearance. Its simple directional movement and single attack control preserve the arcade game's immediate premise, but the selectable difficulty, two-player alternating play, depth-based scoring, falling-rock setups, and fleeting vegetable bonuses give each attempt a tactical rhythm. It remains an Atari-published adaptation of one of Namco's formative digging games, centered on quick decisions in a constantly rebuilt underground battlefield.
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Details
- Developer
- Namco
- Publisher
- Atari
- Genre
- Maze
- Players
- 1-2
- Release Date
- January 1, 1983
- System
- Atari 5200