About
Seiken Densetsu 3 for Super Famicom is Square’s 1995 action role-playing game and the third entry in the Mana series. Released in Japan on September 30, it follows 1993’s Seiken Densetsu 2, known internationally as Secret of Mana, but tells a new high-fantasy adventure. Square built the game around six possible protagonists and a party of three, making the player’s opening choice important to both the story route and the companions encountered along the way.
The adventure begins as the power of Mana weakens and competing forces seek the Mana Stones. A faerie from the Sanctuary of Mana leads the party toward the Mana Sword, while the wider conflict threatens to free the eight destructive God-Beasts sealed by the Mana Goddess. Duran, Angela, Kevin, Charlotte, Hawkeye, and Riesz each bring a different homeland, motivation, weapon type, and personal enemy to the journey. Choosing Duran or Angela, Hawkeye or Riesz, or Kevin or Charlotte establishes one of three principal storylines, while the other selected heroes still take part in the quest.
Seiken Densetsu 3 uses a top-down view and real-time Motion Battle system rather than turn-based encounters. Players direct one party member at a time, with companions controlled by the game or a second player; the original Super Famicom release supports one or two players. Regular attacks build a gauge for character-specific techniques, and the series’ ring-shaped command interface pauses play for equipment, items, magic, and status management. Battles, exploration, towns, and boss encounters all depend on balancing the three heroes’ individual strengths.
Character development is a central part of the Super Famicom game. At level-up, players choose which attributes to improve, and Mana Stones later allow characters to change class. The first transformation asks the player to follow a Light or Dark path, with a further branch available later under the right conditions. Those choices alter a hero’s abilities, spell access, and statistics without replacing the chosen story route, so different parties and class paths create meaningful variations between playthroughs.
Its world also runs on a compact calendar and day-night cycle. Each weekday is linked to an elemental spirit, subtly strengthening that element’s magic, while nighttime can change available events and enemy behavior. Some shops and encounters are time-specific, and Kevin’s beastman nature gives him a distinctive nighttime transformation in battle. These systems complement the game’s large fantasy journey across kingdoms, forests, deserts, mountains, and sacred locations rather than serving as simple background decoration.
Although Seiken Densetsu 3 originally remained a Japanese Super Famicom release, its later official English localization adopted the title Trials of Mana when the original game appeared in Collection of Mana in 2019. That should not be confused with the separate 3D Trials of Mana remake released in 2020. The 1995 version remains a 16-bit action RPG defined by its overlapping character routes, selectable party, real-time combat, and class-based customization, with artwork by Nobuteru Yuki and music composed by Hiroki Kikuta.
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Details
- Developer
- Square
- Publisher
- Squaresoft
- Genre
- Action RPG
- Players
- 1-3
- Release Date
- September 30, 1995
- System
- SNES