Disney•Pixar Buzz Lightyear of Star Command box art
PS1

Disney•Pixar Buzz Lightyear of Star Command

2000 · Traveller's Tales · Platformer · 1 player

About

Disney•Pixar Buzz Lightyear of Star Command for PlayStation is a single-player 3D action-platform game released in 2000. Developed by Traveller's Tales and published by Activision with Disney Interactive, it is based on the Buzz Lightyear of Star Command animated television series, itself part of the wider Toy Story universe. Rather than retelling a Toy Story film, the game sends the Galactic Alliance's Space Ranger Buzz across a cartoon science-fiction setting to stop a succession of villains working in the shadow of the Evil Emperor Zurg.

The PlayStation adventure presents Buzz from a third-person perspective and combines running, jumping, shooting and fast pursuit. Each mission is structured around a race: a featured criminal is making a getaway through the level, and Buzz must reach the finish before that opponent can escape. Hostile robots and creatures fill the route, but the target cannot be captured until the end, where the chase turns into a confrontation. If the villain arrives first, Buzz has only a short window to catch up before the mission is lost.

Buzz begins with his standard laser, while currency collected during a stage can be spent on a changing selection of equipment. Weapon options include an arc laser, ice gun, proximity grenades, rocket launcher and gatling gun, providing different ways to handle groups and tougher obstacles. Shops can also supply shields and temporary traversal tools such as jetpacks, hoverboards and jet bikes. Players can spend their earnings on boost pads and teleporters as well, allowing them to bypass portions of a stage instead of taking every hazard head-on.

The campaign contains 14 levels set on several alien worlds, with a gallery of foes that includes Gravitina, Torque Armada and Skreel on the way to Zurg. Buzz is joined by familiar Star Command personnel: Booster can be summoned to slam the ground and clear nearby enemies, while Mira Nova can assist at the final encounter when Buzz wins the race. XR, Buzz's robotic partner, also figures into the optional challenges. These allies and villains place the game in the television series' Space Ranger world rather than in Andy's toy-room perspective from the films.

Progress depends on more than simply finishing a route. Little Green Men hidden through the levels, together with money totals, contribute to medals needed to open later missions. Completed levels can be revisited in extra modes: one asks Buzz to locate pieces of XR, and another turns the course into a time trial. That replay structure gives the PlayStation game reasons to return to earlier worlds while learning the quickest routes, judging when a shortcut is worth its cost, and improving on a previous medal result.

This PlayStation version belongs to the home-console and Windows branch of Buzz Lightyear of Star Command, which differs from the separately designed Game Boy Color game. Its full 3D stages, behind-the-character viewpoint and television clips distinguish it from the handheld's top-down approach. The credits also include series performers such as Patrick Warburton as Buzz, Nicole Sullivan as Mira, Stephen Furst as Booster and Larry Miller as XR, helping the 2000 PlayStation release connect its platform-shooter action to the animated Star Command cast.

Gallery

Disney•Pixar Buzz Lightyear of Star Command — Box front
Box front
Disney•Pixar Buzz Lightyear of Star Command — Box back
Box back
Disney•Pixar Buzz Lightyear of Star Command — Title screen
Title screen
Disney•Pixar Buzz Lightyear of Star Command — Screenshot
Screenshot

Details

Developer
Traveller's Tales
Publisher
Activision
Genre
Platformer
Players
1
Release Date
September 26, 2000
System
PS1

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