About
Tail Concerto for PlayStation is a 3D action-adventure platform game developed by CyberConnect and first published by Bandai in Japan in 1998. North American players received it from Atlus in 1999. Set among the airborne islands of the Kingdom of Prairie, it puts players in command of Waffle Ryebread, a young canine police officer whose everyday case becomes an investigation into the troublemaking Black Cats Gang. Its combination of animated storytelling, anthropomorphic characters, mechanical contraptions, and island-hopping exploration gives this PlayStation adventure a very distinct late-1990s identity.
Waffle does not fight on foot. He operates the bulky but agile Police Robo, a small humanoid machine built around a different approach to action than a conventional weapon-based platformer. The Robo can walk, jump, climb ledges, and briefly hover, while its extendable arms let Waffle seize objects and enemies. A bubble-launching tool is central to encounters with the gang's kittens: after trapping a target, Waffle can collect it with the Robo's arms. Crates, bombs, and other movable objects can also be picked up and thrown, making positioning and the environment part of the action.
Missions take place across Prairie's separate islands and ask the player to clear areas, pursue the Black Cats Gang, and tackle larger confrontations. Capturing every kitten in a location is a recurring objective, but the game also changes the routine with hazards, objects to manipulate, and boss encounters. Some sequences introduce specialized travel or equipment, including mine carts and a jet-assisted flying section. The PlayStation controls accommodate either the directional pad or DualShock analog sticks, with optional vibration feedback, while selected scenes allow the player to adjust the camera view.
The story begins with Waffle answering a disturbance and crossing paths with Alicia, the Black Cats Gang's leader and someone he recognizes from childhood. The pursuit expands after Princess Terria is taken and the gang becomes involved with powerful crystals left by an ancient civilization. Prairie itself is a useful part of the premise rather than a mere backdrop: its dog and cat population travels between floating landmasses by airship, and its technology blends steam-powered devices with the unexplained relics of the past. Between missions, Waffle can visit towns, speak with residents, follow new leads, and return to familiar places as events develop.
Tail Concerto balances its action stages with collectible and completion-focused details. Hidden whistles provide extra lives, and scattered picture fragments can be assembled into artwork for an in-game gallery. Players can choose from three difficulty settings and record progress to a PlayStation memory card. The character illustrations were created by Nobuteru Yuki, while Astrovision produced the game's animated sequences; these elements help tie the 3D exploration and dialogue scenes to its anime-influenced visual world. The Japanese release uses the vocal opening theme “For Little Tail,” whereas the English version uses a different instrumental opening.
As an early PlayStation release from the newly formed CyberConnect, Tail Concerto established the world later known as Little Tail Bronx. Its self-contained police adventure is also the starting point for a setting that CyberConnect returned to in later games, including Solatorobo: Red the Hunter and Fuga: Melodies of Steel. For players looking for a PlayStation platform adventure built around traversal, nonlethal capture mechanics, exploration, and a storybook-like world of airships and robots, Tail Concerto remains an unusual entry in the system's library.
Gallery
Details
- Developer
- CyberConnect2
- Publisher
- Atlus
- Genre
- Other Adventure
- Players
- 1
- Release Date
- August 31, 1999
- System
- PS1