About
Tony Hawk's Pro Skater 2 for PlayStation is a 2000 skateboarding game developed by Neversoft and published by Activision. It follows the original Tony Hawk's Pro Skater on Sony's 32-bit console, retaining its fast arcade approach to board sports while giving players more goals, more options and a larger toolkit for building scores. Players select from a roster of real professional skaters and take them through compact 3D locations inspired by skate spots, schools, warehouses and city environments. The PlayStation game arrived in September 2000, before it was adapted separately for a range of other systems.
The central Career mode is organized around two-minute runs. Each level holds a mixture of score targets, collectible SKATE letters, hidden videotapes, cash and location-specific assignments. Clearing objectives opens further stages, while the money earned can be spent on board parts and improvements to a skater's attributes. That structure gives each park more than one purpose: a player might spend one session learning routes for a high-score line, then return to hunt a difficult collectible or finish an uncompleted objective. Competition stages change the format by asking for strong performances across judged runs.
Skating is built around ollies, aerial grabs, flip tricks, grinds, lip tricks and transfers, with directional inputs modifying what a chosen trick button produces. The important new addition is the manual, which lets a skater balance on two wheels between other moves. Maintaining that balance extends a sequence from ramp to rail to flat ground and back again, so score multipliers can continue rather than ending at every landing. It turned the search for a high score into a question of both stunt selection and route planning. The sequel also expands the available grind and slide techniques, while special tricks give each skater a more individualized set of big-scoring maneuvers.
The PlayStation version's levels are open playgrounds rather than linear race courses. Parks such as the Hangar, School II, Marseille and New York can be explored freely during a run, and their ramps, rails, pools, gaps and secret areas reward repeated experimentation. Gaps are recorded separately for players who want to discover particular jumps and connections in each setting. The professional lineup is supplemented by unlockable characters, including a licensed Spider-Man appearance, and the game's fictional characters and hidden material add further reasons to revisit completed stages.
Away from Career, Single Session supplies a timed attempt at a score on an unlocked level, while Free Skate removes the clock for practice and exploration. Local multiplayer offers several competitive and casual options, including Trick Attack, Graffiti, Tag and HORSE, so two players can either chase totals or interfere with one another's control of a park. Create-a-Skater allows custom characters to be assembled from selectable looks, boards and trick choices. The Park Editor supplies pieces and themed bases for constructing personal courses, making player-made spaces part of the package rather than a feature limited to later entries in the series.
Tony Hawk's Pro Skater 2 remains closely associated with the original PlayStation era because it refines the first game's concise, objective-driven design without abandoning its quick pick-up-and-play rhythm. It also represents the source version from which visually or structurally different ports followed: the Dreamcast and PC releases added their own presentation improvements, while handheld editions were separate adaptations. On PlayStation, the focused career challenges, manual-based combos, customization and local multiplayer make it a substantial sequel as well as an important early installment in Activision's Tony Hawk series. The original disc also includes an accessible demo for Mat Hoffman's Pro BMX in its options menu.
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Details
- Developer
- Neversoft
- Publisher
- Activision
- Genre
- Extreme Sports
- Players
- 1-2
- Release Date
- September 29, 2000
- System
- PS1