About
Shin Megami Tensei Devil Summoner PSP is Atlus’s 2005 PlayStation Portable port of the first Devil Summoner role-playing game, originally released for Sega Saturn in Japan in 1995. This is a Japanese-only entry in the wider Megami Tensei franchise, set apart from its earlier mainline counterparts by a modern urban mystery rather than a devastated future. It also predates the PlayStation 2 adventures of Raidou Kuzunoha and is not Devil Summoner: Soul Hackers. Atlus brings the original’s detective-fiction atmosphere, demon mythology, and first-person dungeon RPG design to Sony’s handheld.
The story begins in the coastal city of Hirasaki, where strange supernatural incidents have begun to disturb ordinary life. An unnamed college student accompanies his girlfriend, Kumiko Hatano, on a seemingly routine outing, only to be drawn into a conflict involving demons and the Kuzunoha family of summoners. After a deadly encounter, the student’s soul wakes in the body of Kyouji Kuzunoha, an investigator and demon summoner whose voice remains within the shared body. Working alongside Kyouji’s partner Rei Reiho, the new Kuzunoha must investigate the city’s escalating cases, protect Kumiko, and confront the dangerous Dark Summoner Sid Davis.
Exploration alternates between Hirasaki’s 3D city map and first-person 3D dungeons. The city provides the practical side of an investigation: shops sell equipment and supplies, services can restore the party, and the House of Divination offers optional jobs for rewards. Dungeons emphasize navigation, encounters, and gradual discovery, with an automap recorded during travel. The game’s case-driven premise gives its locations a different flavor from a conventional world-saving quest, placing occult threats alongside neighborhoods, businesses, and the detective agency’s leads.
Combat is turn-based and uses the series’ familiar mixture of physical attacks, guns, magic, items, and demon allies. Party formation matters: characters and demons occupy a grid, so a combatant’s row can affect the reach and usefulness of its attacks. Victories award experience, while the protagonist gains points that can be assigned to personal attributes. Random encounters and set battles both test resource management, especially because Magnetite is required to call demons into service and is also useful in the game’s economy.
Negotiation is central to Shin Megami Tensei Devil Summoner PSP. Rather than only defeating foes, players can speak with demons to seek money, items, a peaceful exit, or recruitment. Recruited demons have loyalty that changes according to their treatment and their actions in battle; an unhappy ally may refuse orders or eventually depart. The Hotel Goumaden, overseen by Dr. Victor, enables demon fusion, letting players combine allies to create new ones. Demons can also be fused with weapons for stat benefits, and the Zoma system adds another route for building specialized companions through repeated fusion.
The PSP edition retains the Saturn game’s underlying adventure while adding conveniences and extra material for a portable release. Players can choose difficulty settings, save from anywhere, adjust the display ratio, and use interface changes intended to make the long RPG easier to handle on the go. This version also adds a demon compendium, allowing registered demons to be summoned again for Magnetite, plus additional boss encounters. Atlus assigned Katsura Hashino as producer and Shogo Isogai as director for the port, with the project designed to introduce the earlier Devil Summoner to players who had missed its Sega Saturn debut.
As the opening chapter of the Devil Summoner branch, the game establishes the blend of investigation, contemporary Japanese setting, and demon dealing that connects this corner of Megami Tensei. Its original creative staff includes director Kouji Okada, writer Ryutaro Ito, character designer Kazuma Kaneko, and composers Toshiko Tasaki and Tsukasa Masuko. The PSP release preserves an important early 3D Megami Tensei RPG, but its identity remains firmly its own: a hard-boiled supernatural case about a borrowed body, a troubled city, and the difficult alliances needed to survive its hidden world.
Gallery
Details
- Developer
- Atlus
- Publisher
- Atlus
- Genre
- JRPG
- Players
- 1
- Release Date
- December 22, 2005
- System
- PSP