About
Command & Conquer: Retaliation is the PlayStation companion release to Command & Conquer: Red Alert, presenting a new set of Allied and Soviet operations in Westwood’s alternate-history war. The European edition is titled Command & Conquer: Retaliation; Red Alert - Retaliation is the North American name. This is not the original 1996 Red Alert campaign, nor is it a sequel such as Red Alert 2. It is a standalone console compilation built around the expansion material that followed the first game.
Retaliation brings together the missions from the PC add-ons Counterstrike and The Aftermath. Rather than asking the player to move through the base game’s story, it organizes the added content into operational theatres for each side. Choose the Allies to field fast, adaptable forces and take advantage of reconnaissance and special technology, or command the Soviets with their heavier armour, imposing defenses and destructive weapons. Each operation is a self-contained real-time strategy battle with objectives that range from assaulting fortified positions to holding ground, preserving key forces or overcoming unusual battlefield conditions.
The essential loop remains classic Red Alert. Establish a construction yard, bring ore to refineries, spend the resulting credits on structures and units, and keep the base powered as its demands grow. Barracks, war factories, airfields and naval facilities open different tactical options, while defenses protect the economy that keeps an army moving. Infantry, vehicles, aircraft and ships have distinct jobs, so scouting, positioning and choosing when to commit reserves matter as much as raw production.
The package adds equipment associated with the PC expansions, including the Tesla Tank, M.A.D. Tank, Demolition Truck and Shock Trooper. These additions broaden the familiar Allied-versus-Soviet matchups with specialized ways to pressure a base, disrupt formations or turn a hard-fought engagement. Their presence is part of what separates Retaliation from the original PlayStation Red Alert release: this is expansion-era content gathered into one dedicated game, rather than simply the original game revisited.
Its two campaign discs separate the Allied and Soviet material, and the release uses four theatres of war for each faction. Retaliation also features 19 new full-motion-video briefings made for this PlayStation version, giving the expansion operations a more continuous presentation than the PC add-ons originally had. Those scenes frame the assignments before the player returns to the overhead battlefield, issuing orders as the conflict spreads across the alternate European war.
Outside the solo operations, Skirmish Mode supplies a large map selection of more than one hundred multiplayer-style battlefields and supports matches against up to three computer opponents. Players can experiment with faction strengths, map layouts and build orders without campaign restrictions. A PlayStation Mouse can be used for more direct cursor control, while the standard controller interface is tailored to the console. The game also supports a head-to-head Link Cable mode connecting two PlayStations and two displays, a distinctive local-versus option for the platform.
Retaliation turns an important part of Red Alert’s PC history into a substantial PlayStation strategy release. Counterstrike and The Aftermath were separate PC expansion packs; here their missions and units are combined, supplemented by console-specific briefings and PlayStation-focused features. The result is aimed at players who want more Red Alert after the original game, with a concentrated selection of extra operations rather than another telling of the main campaign.
As a real-time strategy game, success depends on managing the present while preparing for the next attack. Ore income determines the scale of a response, power can leave advanced defenses vulnerable, and an exposed production structure may cost the momentum of an entire battle. Retaliation rewards players who read the terrain, build toward a plan and adapt when the opposing side reveals a new threat. Whether approaching the missions methodically or using Skirmish to test aggressive tactics, it preserves Red Alert’s mixture of economic pressure, military planning and rapid battlefield decisions.
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Details
- Developer
- Westwood
- Publisher
- Virgin Interactive
- Genre
- Real-Time Strategy
- Players
- 1-2
- Release Date
- September 25, 1998
- System
- PS1