About
Tom Clancy's EndWar for Nintendo DS is a near-future turn-based strategy game developed by Funatics Software and published by Ubisoft. Released in November 2008, it adapts the EndWar setting for Nintendo's dual-screen handheld rather than attempting to duplicate the real-time, voice-command-focused console game. The story imagines a Third World War in 2020, after an energy crisis and escalating political tensions fracture the balance among the United States, the European Federation, and Russia. Players take command of one of those military powers in a campaign built around a global conflict.
The Nintendo DS version puts its battles on an isometric, hex-based map and uses the stylus to select formations, inspect terrain, and issue orders. It is a tactics game built around positioning and matchups: ground, air, and naval forces each have particular roles, so an advance must take account of the opposing force as well as the objectives on the map. Rather than controlling individual soldiers, the player directs military units across compact battlefields, choosing where to concentrate strength, hold territory, or seek a favourable engagement.
Its most distinctive rule is the separation of turns into movement and action phases. During a movement phase, a commander repositions units; during the following action phase, those units attack or use their available abilities. This structure changes the rhythm of a conventional alternating-turn war game, because players must consider how the battlefield will look once both sides have made their plans. The result emphasizes anticipation as much as immediate firepower, particularly when enemy forces threaten several routes or key locations at once.
EndWar for DS offers campaigns for the United States Joint Strike Force, the European Federation Enforcers Corps, and the Russian Spetsnaz Guards Brigade. These stories are presented as separate but connected views of the same worldwide war, with missions set on recognizable real-world battlefields. Progression gives the campaign a sense of continuity: units that survive engagements gain experience, becoming more effective in later operations. That persistence makes casualties and risky attacks matter beyond a single map, while the different factions provide a reason to revisit the conflict from another side.
The handheld edition also includes skirmish-style scenarios and local two-player battles for commanders who want to test their plans against another person. Ubisoft and Funatics supplied a substantial collection of ready-made engagements, including scenarios designed for multiplayer, and included a mission editor for creating custom maps and battle situations. On the DS, that editor and the stylus-led interface frame EndWar as a portable strategy toolkit as well as a linear campaign, allowing players to build a battlefield and return to it alone or with a friend.
Although it shares the Tom Clancy name, the setting, and the three major factions with the larger EndWar release, this Nintendo DS game is deliberately its own design. It trades the larger platforms' real-time tactical camera and spoken orders for deliberate, grid-based command. That difference is central to its identity: Tom Clancy's EndWar on Nintendo DS is a compact military strategy game about reading terrain, preserving experienced forces, and planning attacks across a two-phase turn system amid its fictional World War III.
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Details
- Developer
- Funatics Software
- Publisher
- Ubisoft
- Genre
- Turn-Based Strategy
- Players
- 2
- Release Date
- November 4, 2008
- System
- NDS