About
Sid Meier's Civilization Revolution for Nintendo DS is a turn-based strategy game from Firaxis Games, published by 2K Games in 2008. A handheld spin-off in Sid Meier's Civilization series, it was designed around a quicker, more approachable form of empire building while retaining the sweep from ancient settlement to a modern superpower. The Nintendo DS edition reached North America in July 2008, with European releases following later that year, bringing a portable Civilization experience to the system's two-screen, touch-driven format.
Each game begins with a small band of settlers in 4000 BC. From that start, players found cities, explore the map hidden beneath the fog of war, and decide how to allocate an empire's growing resources. Food supports population growth, production creates buildings and military units, and trade can be directed toward research or gold. Turns advance history in changing intervals, and the strategic priorities change with the eras: early expansion and scouting give way to diplomacy, technological development, defense, and conflict with rival powers.
Players select from 16 civilizations led by figures from world history, including leaders such as Cleopatra, Julius Caesar, Abraham Lincoln, and Genghis Khan. Civilizations have their own bonuses, while research opens new units, buildings, and improvements. Wonders provide major advantages, and Great People can strengthen a civilization's prospects. Rival leaders may become trading partners or allies, but negotiations can also collapse into war. Barbarian villages add another hazard and opportunity during exploration, making the choice between military protection, territorial growth, and economic development an ongoing concern.
Civilization Revolution lets an empire pursue several routes to victory rather than requiring conquest alone. A domination win centers on seizing opponents' capitals, while cultural, economic, and technological paths reward different priorities, from accumulating the right cultural achievements to building a World Bank or completing a journey to Alpha Centauri. If no earlier condition decides the game, the contest can be settled by score in 2100 AD. This structure encourages different plans from match to match: a player can raise armies, race through the technology tree, collect wealth, or build a civilization around culture and wonders.
The Nintendo DS version adapts the game to handheld hardware without abandoning its central civilization-building loop. Stylus input is used for touch-screen control, while the upper display supplies information about units, tiles, cities, and combat. Its presentation and interface were tailored to the smaller screens, and some systems were condensed for the portable version, but it remains focused on exploration, city management, research, diplomacy, and warfare. Tutorials and difficulty options help explain the streamlined rules to newcomers while leaving room for longer-term strategic choices.
Sid Meier's Civilization Revolution on Nintendo DS supports solo games, preset scenarios, and multiplayer for up to four players through local wireless or Nintendo Wi-Fi Connection. The original online service features included worldwide matches and a rotating Game of the Week challenge with fresh maps or scenarios. As the Civilization series' dedicated console-and-handheld-focused entry of its period, Civilization Revolution stands apart from the deeper PC installments by translating its familiar historical sandbox into a faster, portable format. It remains a notable Nintendo DS strategy game for players who want to guide a chosen civilization across centuries and attempt to shape its place in history.
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Details
- Developer
- Firaxis Games
- Publisher
- 2K Games
- Genre
- Management Simulation
- Players
- 2-4
- Release Date
- July 8, 2008
- System
- NDS