Moshi Monsters : Moshling Zoo box art
NDS

Moshi Monsters : Moshling Zoo

2011 · Activision · Other Simulation

About

Moshi Monsters: Moshling Zoo for Nintendo DS is a single-player collecting and virtual-pet game released in North America in November 2011 and in the UK on 11 November 2011. Developed by Black Lantern and published by Activision in partnership with Moshi Monsters creator Mind Candy, it brings the web property’s tiny Moshling companions to a self-contained handheld adventure. Instead of requiring an online account, the game makes the player the new keeper of a whimsical zoo, balancing exploration, creature collecting, light puzzle solving, and day-to-day care.

The central goal is to build a thriving home for Moshlings, the small pets associated with the Moshi Monsters world. Guided by Moshling expert Buster Bumblechops and wrangler Colonel Catcher, players leave the zoo for expeditions into the Wooly Wilderness. Wild Moshlings do not simply join on sight: each has particular needs or a problem to solve. Working out the right approach, locating useful items, and completing tasks lets the player persuade creatures to move into the collection.

Progress is tied to finding Moshlings across several themed groups, from Beasties and Birdies to Spookies and Techies. The Nintendo DS game offers 52 distinct Moshlings to seek out, including rare and ultra-rare finds, and records the growing collection in the Monstropedia. That turns exploration into a clear long-term objective: look for new creatures, meet the conditions that attract them, then return them to the zoo. Eggs can also be collected and hatched, adding another route to expanding the menagerie.

Care becomes the focus once a Moshling has arrived. Players keep their residents content with food, toys, grooming, baths, and exercise, using the DS’s touch-based interface for a range of short activities. Feeding asks players to select suitable ingredients, while the Rubbadub Pool and other care tasks turn routine zoo work into simple interactive challenges. Visits to Monstro City provide safari supplies and decorations, so the zoo can be customized as its population grows.

Mini-games and contests supply both variety and advancement. Time-management, matching, mathematics, and logic activities test different skills, while obstacle races and brainteasing events give Moshlings chances to earn trophies. Successful play awards Rox, which can be spent on useful goods for the zoo, and helps improve its standing. The larger Ulti-Moshling contest provides a culminating goal, asking the player to demonstrate the strength of the collection and its care.

Moshling Zoo was the first console game based on the Moshi Monsters universe, whose online world centered on adoptable monsters and their smaller companions. Its design translates that theme into an offline Nintendo DS format built around collecting and looking after creatures rather than online social features. The release also included a limited-edition North American retail package with bonus online Rox and trading cards, while some copies carried a code for a digital Moshling-related unlock in the web game. Later Moshi Monsters handheld games, including Moshlings Theme Park, followed its focus on the franchise’s colorful creature cast.

Gallery

Moshi Monsters : Moshling Zoo — Box front
Box front
Moshi Monsters : Moshling Zoo — Box back
Box back
Moshi Monsters : Moshling Zoo — Title screen
Title screen
Moshi Monsters : Moshling Zoo — Screenshot
Screenshot

Details

Developer
Activision
Publisher
Activision
Genre
Other Simulation
Release Date
November 11, 2011
System
NDS

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